In order to further one of the biggest features of Loka, we're pushing our territories system (We call it Conquest, now) forward with some changes meant to make TGens a little more exciting, a little less optional, and a lot more fun and worth it. There are a variety of changes coming, but here are some of the ones we're hoping to implement this weekend that will go into affect for June.
Taxation
New Policies
As always, these are subject to change and our numbers are not necessarily final. Go forth!
Taxation
- Becoming capital now affords you the right to tax the population of Loka. By default the Capital is awarded 5% of your generator's daily balance. This tax rate comes from emeralds and will be tangibly deposited in a chest for the Capital to own.
- The Capital then is free to do with those emeralds whatever they'd like, be it distribute to their alliance, hoard for themselves, or dispense to the poor. The choice is yours!
- Towns in the same Alliance will not be taxed.
New Policies
- Actually, most of these are still in debate, but a selection of possible new entries to the policies chosen by the Capital include:
- Air Superiority - The Capital and its allies are able to throw ender pearls in enemy towns whether they possess the Air Defense territory perk or not.
- Hell on Earth: The Nether and the Overworld merge! Monsters in the overworld have a percentage chance to spawn as Nether monsters.
- Higher/Lower Taxes: The capital can increase taxes to 8% or decrease to 3%.
- Homefield Advantage: The capital and its allies all gain Speed I whilst in their towns and territories.
- Some of the following perks now become available to your town as a factor of how many online Territory Generators you own. You may notice that some of these have been moved from global policies to individual perks.
- 1-5 tGens: Mastery - 10% increased town leveling
- 6-10 tGens: Miner's Ferver - You gain Haste I while in your town or your territory.
- 11-15 tGens: Increased Learning I - 10% increased xp gain
- 16-20 tGens: Improved Infrastructure II - Speed II Roads
- 21-25 tGens: Increased Learning II - 20% xp gain
- 26-30 tGens: Rares Generated by Supply Stations
- 31-35 tGens: Inter-alliance-town beacon travel
- 36-40 tGens: Supply Station loot increased.
- 41-45 tGens: No Taxation without Representation - Your town is longer subject to Capital Taxes
- 46-50 tGens: Air Defense
- We are adding the first of a number of static, controllable zones within Loka. These zones are in the overworld, near spawn, and can be captured by a town when they become available. Capture of these zones grants your town:
- Some fairly significant number of Territory Strength
- A portion of loot, yet to be determined.
- The Ruin - Overworld Monsters are no longer aggressive to your Alliance/Town
- Other zones will have different rewards.
- Each future controllable zone will have a different fight. The Ruin will be a bit like VotA. There will be three separate points that are captured by having one or more of your town/alliance present at the point. The more the merrier as always.
- In order to successfully capture the Ruin, your town or alliance must control all three points simultaneously.
- Whomsoever controls the Ruin will control it for 2 days. After 2 days, the Ruin will become neutral and can be assaulted at any point.
- At any point, however, if the Ruin are controlled, a town/alliance can place an inhibitor nearby and, via the same general mechanics as TG Fights, they can attempt to take over the Ruin.
As always, these are subject to change and our numbers are not necessarily final. Go forth!
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