Welcome to our Forums!

Type /register while in-game to register for a forum account.

What's Loka Missing?

Psychedelic98

Member
Slicer
Cryptite said:
Prior to the recent changes, the only ways to defend your town were to have solid obsidian/water walls and an obsidian vault. Those weren't elements of skill, they were requirements of vast resources and time. On the other hand, it takes far less resources, time, and energy to build, say, a TNT cannon.
Obsidian isn't that hard to get, especially for someone who has been on Loka for at least a couple of weeks. Even without efficiency and a redstone based farm it's fairly easy to mold. An obsidian vault is all you needed, it still wasn't balanced (even if closer to a balance than it is now). I recommended allowing withers with the creeperheal plugin as it takes skill to fight one, but much more to control and steer one to a vault. Also, nerfing obsidian(but not water) would make raiding much more difficult and is when we could see creative ways of using water to try to stop TNT. Insiders made things interesting, as it was often very difficult to turn people on their towns. The downside to insiders is that it uses people instead of mechanics.

On auto farms: we don't get to see all of the cool things that redstone can do on Loka, so we don't actively recognize that we're missing a large element of the game. An example of this, while extreme, is the world rail construction that is currently taking place. It's nothing flashy or fancy like redstone can be, but it has the potential to connect our server and offer convenient transport. The problem is, that it will take 26 stacks of iron blocks to complete. This is very difficult to get without golem autofarms, and even more difficult to get without manual golem farms. I've been told the reason for nerfing was for generators, which I believe I addressed sufficiently in my previous post, but if not I can go further in detail on that.

As far as RP goes, I believe that there has been some RP going on. The difficulty with RP is that it takes more time to write than to play out, leaving lots of spaces in between. Shrinking these spaces would be asking for more time from an already busy Crypt.
 

adderman500

Well-Known Member
Slicer
Oh could I also take this moment to thank you crypt for the ridiculous amount of work you're putting into this server in recent weeks and months, and compliment you on how good the finished product is. If I had more time and hadn't been to India recently, I'd have spent aaaages on these new features.
 

JocelynReed

Member
Slicer
adderman500 said:
Oh could I also take this moment to thank you crypt for the ridiculous amount of work you're putting into this server in recent weeks and months, and compliment you on how good the finished product is. If I had more time and hadn't been to India recently, I'd have spent aaaages on these new features.


^^^^^^^^ YUS THIS
 

Magpieman

Old One
Staff member
Old One
Ok to address golem farms. There are a million reasons they shouldn't exist. First off within a couple of days playing on the server you could easily set one up and effectively gain infinite iron. The majority of crafting recipes in the game use iron and more importantly gens use it. You have instantly got an infinite amount of emeralds (our currency) We could remove iron from the ore exchanger yes but then there is lag issue. By far the thing that causes the most lag on the server is entities. The more players we have on the server the more entities we have and lag becomes a serious issue. Farms of any kind of mobs are therefore a problem.

I would still like to see some kind of war system between towns which allowed them to breach enemy walls, potentially steal some emeralds from the gen if they were successful and various other things. Its difficult to come up with a system that works well however. To make it clear this is not a bloody faction server. I don't want ugly shit everywhere to defend form cannons and creepers.
 

adderman500

Well-Known Member
Slicer
Yes but this is a survival server, and this should include surviving from other players. Right now that's easier than surviving a skeleton, if you have a town around you.
 

Cryptite

Elder
Staff member
Elder
I think the main thing we're still waiting on is a bigger, constant population with a greater number of towns that can spread out the raiding a little better. It sounds as though some people are almost missing getting raided. Can't say I necessarily saw that coming, but if we had a good 6+ fairly decently sized towns then we could re-enable some things like cannons. The issue was that it was basically FKA vs Dellsmite every few days because there was nobody else to raid.

The good news is that the server does seem to be growing these days and we're also getting an influx of more skilled players who understand raiding and might know how to defend from it or even consider retaliation. Previously we were getting very brief towns starting up with novice-level Minecraft players who would take one hit from a raid and then rage quit.

I think we're all looking forward to the healthier population and I've said in the past that we'd re-evaluate the raiding situation when that happens. I think we just need to wait it out a little while longer and see if this growth will continue or whether it's temporary.
 

Psychedelic98

Member
Slicer
Magpieman said:
Ok to address golem farms. There are a million reasons they shouldn't exist. First off within a couple of days playing on the server you could easily set one up and effectively gain infinite iron. The majority of crafting recipes in the game use iron and more importantly gens use it.
The thing is that iron farms don't get you significantly more iron than mining, it just allows you to do other stuff while you're doing it, plus you don't get diamonds. Also, getting and breeding villagers is a pain, making a golem farm is very time consuming. I don't think we'd have a problem with new people making them just considering the scale they are compared to noob huts. As far as "infinite" items go, none of the items that iron farms offer are particularly OP. They're things that would be beneficial to those who have them, but not give a strong advantage over those who don't have them.

Magpieman said:
We could remove iron from the ore exchanger yes but then there is lag issue. By far the thing that causes the most lag on the server is entities. The more players we have on the server the more entities we have and lag becomes a serious issue. Farms of any kind of mobs are therefore a problem.
The thing about auto-farms is that they kill the golems when they spawn. This gets rid of the entities quickly rather than keeping them around like the notorious cow and exp farms. This is the kind of thing that we should encourage rather than discourage.
 

mopb3

Well-Known Member
Slicer
Magpieman said:
I would still like to see some kind of war system between towns which allowed them to breach enemy walls, potentially steal some emeralds from the gen if they were successful and various other things. Its difficult to come up with a system that works well however. To make it clear this is not a bloody faction server. I don't want ugly shit everywhere to defend form cannons and creepers.
Yeah this.
 
Back
Top