opelafer
Active Member
The witch hunter has been out for a while now, and while I like the idea behind it, I think the rewards need to be tweaked. Since its release, totems have become much easier to obtain and significantly cheaper on the market. Personally, I don’t think that’s a good thing. A lot of players now have multiple totems, which doesn’t feel balanced.
It doesn’t make sense that spending just 5–10 minutes landing a few crits on a boss gives you a chance at an item that essentially makes you immortal in conquest. At this point it barely matters if you get popped because most people are carrying multiple totems anyway. It makes players much harder to kill and takes away the competitiveness and overall enjoyment of conquest in my opinion.
It doesn’t make sense that spending just 5–10 minutes landing a few crits on a boss gives you a chance at an item that essentially makes you immortal in conquest. At this point it barely matters if you get popped because most people are carrying multiple totems anyway. It makes players much harder to kill and takes away the competitiveness and overall enjoyment of conquest in my opinion.