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Suggestion Cancel Crystals

xForerunner

Member
Slicer
Hello folks and people of Loka.

I come to you today with a constructive suggestion

In my totally unbiased opinion, Me no thinkey crystal or turtle potty need nerfy, but if you ABSOLUTELY INSIST on pursuing that routey may i suggest:

- reduce the duration of turtle master 1 pots to 20 seconds and turtle master 2 pots to 10 seconds

or

- reduce the resistance to resistance 2 at turtle master 1 and resistance 3 at turtle master 2

make more brain require by createy a margin of error with shorter buff timer and exercise more caution when spammy boom boom rocks also something something inventory management

if you made it this far have this floppa:
70E85011-7A94-4E0B-BF0A-E83BE6927420.jpeg
 

Lurnn

Well-Known Member
Slicer
Just to sum up some strategies that exist incase the argument of there is no counter play arises again, as said in this post

Bows can be used.
Shields can be used.
BLOCKS can be used, I've seen our household guardian @FatalDeath kill silent while running straight at his crystals simply by placing a block ontop of every piece of obby silent tried to place.
KBing them constantly away forcing them to try keep placing new obby

Personally I think passiveness and not wasting your time is still the best option but yup.
 

Lampp_

Well-Known Member
As a wise man once said
some a yall really just revert to ape instinct and crit out a turtle potted dude then act all pikachu surprised face when you die after eating 3+ crystals

and some of yall even have the audacity to come back for seconds after narrowly escaping death and thats just natural selection at that point crystals are fine right now make the damage go off y level and end ganks are canceled...
 

kSleep

Active Member
some a yall really just revert to ape instinct and crit out a turtle potted dude then act all pikachu surprised face when you die after eating 3+ crystals

and some of yall even have the audacity to come back for seconds after narrowly escaping death and thats just natural selection at that point
 

Asynchronized

Well-Known Member
Sentry
I think the weird jump limit kind of stops them from taking kb, if that was fixed you can even more easily kb them away using a punch bow from obby unless they are rooted in the ground.
 

TheRealJewyy

Active Member
This is not smart. The entire reason we changed them was because the crystaler took 0 damage from their own crystals with the vanilla mechanic. This would just act as a buff to crystals.

Aspects that are potentially an issue is the number of players using crystals. For example if there are 10 people per side using them it can become a problem due to the size of the battle zone. Likewise, their interaction with turtle pots and spamming them is also valid criticism.
Vanilla mechanic, not vanilla damage. (Still vanilla mechanics so i stand by what i said ???
See you both say that reverting it to vanilla is not smart because it "benefits", the crystaller lemme explain how itd be less op. So say there's a crystaller sitting on a y level below, if you bypass there crystals and get on the same level as them they are vulnerable and easy to kill as they wouldn't be using turtle master since they don't need to and lets say they turn to crystal you it would deal no damage as crystals would not deal damage on the same y level. Another point is that theyd be able to kill way less people as they need to sit on lover ground which would make them a lot easier to kill because if they dug a 1b1 in the middle of the field and tried to crystal people it wouldn't work since people can just jump in the 1b1 with them.
 
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Lampp_

Well-Known Member
See you both say that reverting it to vanilla is not smart because it "benefits", the crystaller lemme explain how itd be less op. So say there's a crystaller sitting on a y level below, if you bypass there crystals and get on the same level as them they are vulnerable and easy to kill as they wouldn't be using turtle master since they don't need to and lets say they turn to crystal you it would deal no damage as crystals would not deal damage on the same y level. Another point is that theyd be able to kill way less people as they need to sit on lover ground which would make them a lot easier to kill because if they dug a 1b1 in the middle of the field and tried to crystal people it wouldn't work since people can just jump in the 1b1 with them.
The terrain on loka makes it so alot of them are massive hills there aren't many flat land fights which makes it a buff
 

Lurnn

Well-Known Member
Slicer
See you both say that reverting it to vanilla is not smart because it "benefits", the crystaller lemme explain how itd be less op. So say there's a crystaller sitting on a y level below, if you bypass there crystals and get on the same level as them they are vulnerable and easy to kill as they wouldn't be using turtle master since they don't need to and lets say they turn to crystal you it would deal no damage as crystals would not deal damage on the same y level. Another point is that theyd be able to kill way less people as they need to sit on lover ground which would make them a lot easier to kill because if they dug a 1b1 in the middle of the field and tried to crystal people it wouldn't work since people can just jump in the 1b1 with them.
some1s never heard of hit crystalling and it shows
 

FoxyBearGames

Well-Known Member
Guardian
See you both say that reverting it to vanilla is not smart because it "benefits", the crystaller lemme explain how itd be less op. So say there's a crystaller sitting on a y level below, if you bypass there crystals and get on the same level as them they are vulnerable and easy to kill as they wouldn't be using turtle master since they don't need to and lets say they turn to crystal you it would deal no damage as crystals would not deal damage on the same y level. Another point is that theyd be able to kill way less people as they need to sit on lover ground which would make them a lot easier to kill because if they dug a 1b1 in the middle of the field and tried to crystal people it wouldn't work since people can just jump in the 1b1 with them.
Implementing this means that not only can you not take damage, but they can't either. They can basically sit until they run out of crystals. Sure, if you get on their Y-level you're also immune, but the issue is trying to get down there without taking crazy amounts of damage.
 

TheRealJewyy

Active Member
some1s never heard of hit crystalling and it shows
what happened to "just walk around them" seems liked it be an easy thing you walk around the other side of the hill or how about another famous quote "play objective" most objectives are not near a hill and the ones that are u just walk around right?
 

Asynchronized

Well-Known Member
Sentry
what happened to "just walk around them" seems liked it be an easy thing you walk around the other side of the hill or how about another famous quote "play objective" most objectives are not near a hill and the ones that are u just walk around right?
“just walk around them” became “pearl over lol”
 

Lurnn

Well-Known Member
Slicer
what happened to "just walk around them" seems liked it be an easy thing you walk around the other side of the hill or how about another famous quote "play objective" most objectives are not near a hill and the ones that are u just walk around right?
some one has still never heard of hit crystalling and it shows, bro you are able to 1 shot anyone no matter where they are, I would be able to hit anyone on the same y level as me up place obsidian crystal and boom they are 1 shotted, this would now make instead of a little area in the battle field with a moron drinking turtle master unavailable would now make the whole battlezone outside of tgen and inhib unusable, as with vanilla crystals. You can 1 shot. Anywhere. You don't need to dig a hole, you don't need to go down a y level. You merely need your first and a crystal and boom. You've clearly AS I SAID never heard of hit crystalling or played it so I don't plan on responding further because you simply don't get the basic mechanics already
 
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