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Suggestion Cancel Crystals

jakeman5

Well-Known Member
Slicer
Hello Loka Minecraft.

During a fight today I was killed multiple times by crystals in a bunch of cheesy ways which I haven't died to before and made me rethink the idea of avoid the crystal player (as so many people were carrying crystals). I think this is a damaging meta to Loka in so many ways as it is:
a. Spammy
b. Lacking Skill (Specifically due to how crystals work on Loka)
c. Hard to understand for new players (Due to Loka's crystals being so different from Vanilla)
d. Overpowered due to the high density of players in a confined space
e. Overall unfun. Loka is a PvP server where there is a 33% damage buff in comparison to Vanilla. Even with that you don't stand a chance versus a Crystal player with a sword.

I believe it is time to make Crystal PvP take skill on Loka. I am suggesting a damage nerf to crystals as they are now, also reverting crystals to its Vanilla mechanic of the Y level impacting damage inflicted. I also think it is time to nerf turtle pots as they are extremely overpowered right now and I witnessed 10 people attempting to crit out a crystal player that was turtle potted, and stuck in a cobweb and they couldn't kill him. Which is nuts.

I think this is long overdue. Cancel Crystals.

Cancel Crystals.png
 
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7 voters
some one has still never heard of hit crystalling and it shows, bro you are able to 1 shot anyone no matter where they are, I would be able to hit anyone on the same y level as me up place obsidian crystal and boom they are 1 shotted, this would now make instead of a little area in the battle field with a moron drinking turtle master unavailable would now make the whole battlezone outside of tgen and inhib unusable, as with vanilla crystals. You can 1 shot. Anywhere. You don't need to dig a hole, you don't need to go down a y level. You merely need your first and a crystal and boom. You've clearly AS I SAID never heard of hit crystalling or played it so I don't plan on responding further because you simply don't get the basic mechanics already
revert to vanilla mechanics not vanilla damage
 
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