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Suggestion Cap to conquest fights (all). (HOT TAKE)

Lurnn

Well-Known Member
Slicer
I mean eventually it’ll probably be so huge to probably warrant another continent but for now I think having a cap on fights doesn’t make sense if the cap is enough to lag the server anyways, and if the excess of the cap is spread to another fight on the same continent/shard then the difference is nil and the same amount of lag will happen.Loka has made some pretty good progress on handling lag in huge fights and I think as it goes on it’s gonna get better anyways. Balak fights are always gonna be laggy cause its two continents against eachother, and parts of a continent moves to another to fight balak aswell.
That's sorta the point, there is only 2 sides fighting, hence sides moving to fight balak aswell, that's the point; it should just be those two sides, or 3-4 that are on balak. Not 2 sides + every other side. (That would be the end all goal of limiting fights) but alas you just repeated what I said about lag and the cap not being viable at this time

But if the playerbase could allow it this 100% would be the move, it's foolish to think not (imo)
 

Asynchronized

Well-Known Member
Sentry
I mean eventually it’ll probably be so huge to probably warrant another continent but for now I think having a cap on fights doesn’t make sense if the cap is enough to lag the server anyways, and if the excess of the cap is spread to another fight on the same continent/shard then the difference is nil and the same amount of lag will happen.Loka has made some pretty good progress on handling lag in huge fights and I think against eachother.
That's sorta the point, there is only 2 sides fighting, hence sides moving to fight balak aswell, that's the point; it should just be those two sides, or 3-4 that are on balak. Not 2 sides + every other side. (That would be the end all goal of limiting fights) but alas you just repeated what I said about lag and the cap not being viable at this time

But if the playerbase could allow it this 100% would be the move, it's foolish to think not (imo)
:/ i thought you were actually suggesting something useful but now it just all feels like one massive cope. funny and quirky that your alliance is suggesting this after recent events.
 

Lurnn

Well-Known Member
Slicer
:/ i thought you were actually suggesting something useful but now it just all feels like one massive cope. funny and quirky that your alliance is suggesting this after recent events.
also, do you wanna remove reins? i mean that lets other alliances gang up on an alliance.
How big does your ego have to be to completely disregard what I actually said, - my comment was legit about long term growth on loka, and it not being sustainable at this time nor anywhere in the near future but yet you bring conquest and opposition implying bias, grow up and be productive.
 

TheFreshLemon

Well-Known Member
Slicer
How big does your ego have to be to completely disregard what I actually said, - my comment was legit about long term growth on loka, and it not being sustainable at this time nor anywhere in the near future but yet you bring conquest and opposition implying bias, grow up and be productive.
shut the bruh up
 

Asynchronized

Well-Known Member
Sentry
How big does your ego have to be to completely disregard what I actually said, - my comment was legit about long term growth on loka, and it not being sustainable at this time nor anywhere in the near future but yet you bring conquest and opposition implying bias, grow up and be productive.
“there is only 2 sides fighting, hence sides moving to fight balak aswell, that's the point; it should just be those two sides” “Not 2 sides + every other side.”, I was talking about this and not referencing anything else. sorry my ego hurt yours i’ll make sure to tell it off.
 

Lurnn

Well-Known Member
Slicer
“there is only 2 sides fighting, hence sides moving to fight balak aswell, that's the point; it should just be those two sides” “Not 2 sides + every other side.”, I was talking about this and not referencing anything else. sorry my ego hurt yours i’ll make sure to tell it off.
"How big does your ego have to be to completely disregard what I actually said" You merely proved my point that a mere part of my statement/point caused you to completely ignore the bigger picture, lmao. Anyhows if you think that loka should always be 1 side against the other instead of a more large output of fighting and "the ultimate third side" then I suppose that's just your opinion; but that's not how most people want to see it long term as ultimately many sides would make the server a lot more fun.
 

Asynchronized

Well-Known Member
Sentry
"How big does your ego have to be to completely disregard what I actually said" You merely proved my point that a mere part of my statement/point caused you to completely ignore the bigger picture, lmao. Anyhows if you think that loka should always be 1 side against the other instead of a more large output of fighting and "the ultimate third side" then I suppose that's just your opinion; but that's not how most people want to see it long term as ultimately many sides would make the server a lot more fun.
Its only a problem when you’re not on the side thats heavily outnumbering, its pretty obvious from the past few conquest months where you haven’t brought this up.
 

Lurnn

Well-Known Member
Slicer
Its only a problem when you’re not on the side thats heavily outnumbering, its pretty obvious from the past few conquest months where you haven’t brought this up.
uh. Ironic. https://lokamc.com/forums/index.php?threads/garamamc-we-want-lokamc.4934/ I brought this up about a year ago and it was shutdown pretty hard. but alas! Only now!!!!!!

We've spoke about this many times in LCR chat since then, and my stance has clearly evolved which is present here. - It has ALWAYS been a problem on loka and everyone is quite aware of it, but with the current playerbase and climate there is no solution, as I've already said
 

Lampp_

Well-Known Member
uh. Ironic. https://lokamc.com/forums/index.php?threads/garamamc-we-want-lokamc.4934/ I brought this up about a year ago and it was shutdown pretty hard. but alas! Only now!!!!!!

We've spoke about this many times in LCR chat since then, and my stance has clearly evolved which is present here. - It has ALWAYS been a problem on loka and everyone is quite aware of it, but with the current playerbase and climate there is no solution, as I've already said
Brought it up when you didn’t have numbers then never mentioned again gets outnumbered by the same group makes the same thread idk bro it sounds like you only do it when your outnumbered sorta like with crystals And shield
 

Lurnn

Well-Known Member
Slicer
Brought it up when you didn’t have numbers then never mentioned again gets outnumbered by the same group makes the same thread idk bro it sounds like you only do it when your outnumbered sorta like with crystals And shield
We won every single garama month when you guys were on garama, I didn't even remake this thread, and it was spoke about during my last LCR term multiple times (in the time you so claim we were "outnumbering")

I don't have an issue with shields, nor crystals itself- the crystals became a real issue when it was so many people doing it that it was no longer a small percentage of the battlezone needed to be avoided, but the issue came in when it was the entire area. - Besides the point, quite honestly I don't have an issue with your numbers at the moment, sure the fights aren't enjoyable. But quite honestly I don't care that much- I think it sucks for newer players who have no real impression on what a real fun loka fight is, but for me I always fight through laggy fights etc whatever I don't care- So truthfully I couldn't care less.

hence my stance on a LONG term FUTURE plan not right now, which is why I can't fathom why you think it's so desperately linked to this month or any other, I've stated before we aren't losing because of numbers OR crystals, that's not to say a change couldn't be made in each department to better the server.
 

Lampp_

Well-Known Member
We won every single garama month when you guys were on garama, I didn't even remake this thread, and it was spoke about during my last LCR term multiple times (in the time you so claim we were "outnumbering")

I don't have an issue with shields, nor crystals itself- the crystals became a real issue when it was so many people doing it that it was no longer a small percentage of the battlezone needed to be avoided, but the issue came in when it was the entire area. - Besides the point, quite honestly I don't have an issue with your numbers at the moment, sure the fights aren't enjoyable. But quite honestly I don't care that much- I think it sucks for newer players who have no real impression on what a real fun loka fight is, but for me I always fight through laggy fights etc whatever I don't care- So truthfully I couldn't care less.

hence my stance on a LONG term FUTURE plan not right now, which is why I can't fathom why you think it's so desperately linked to this month or any other, I've stated before we aren't losing because of numbers OR crystals, that's not to say a change couldn't be made in each department to better the server.
I’m saying that usually these forums pop up when someone is having the short end of the stick to them read shields everyone was fine with them till a rivi and then 13 forums post pop up read crystals everyone is fine with xforerunner using crystals until other people started using them same with numbers mostly talking about the people who made the threads rather then the people commenting on them
 

Lurnn

Well-Known Member
Slicer
I’m saying that usually these forums pop up when someone is having the short end of the stick to them read shields everyone was fine with them till a rivi and then 13 forums post pop up read crystals everyone is fine with xforerunner using crystals until other people started using them same with numbers mostly talking about the people who made the threads rather then the people commenting on them
Well if you're mainly talking about the people who make it vs the people commenting that's quite a small proportion of people an quite an unfair argument,

furthermore- most complaints about imbalance are going to come from experience, - as that's how people realize that something is imbalanced, I understand that sometimes this can come across as bias or anger, - infact it quite often can simply be complete bias and anger from the thread creator or commentors, but when someone presents a good well thought out response you should give them the benefit of the doubt and consider what they are saying. IMO
 

Lampp_

Well-Known Member
-1 how would you stop people from warping if you did a thing from rivi you could throw a fight and remove the entire warp if it gets rbed then if the fight is unfavorable you could get someone from ur group to remove everyones warp and get a rb like that or you could just have first come first serve which for people who are doing something right before warp means they get instantly cut out besides theres not 4 groups with 64 people each if there was multiple alliances this could may work but right now it just cant due to the size of the community and how buggy it would be basing off rivi lawl also a 64v64 is still gonna be laggy not as laggy as 90v70s but still laggy

Until a hard limit has been determined to how many people the server itself can handle (before it becomes unplayable 100% of the time), I don't think that this fight cap is worth it. I think the amount of factions on the server at that point will be well over two though, so this would become irrelevant with forcefully splitting alliances. Conquest may be a recruitment war, however this is incredibly good for the server population and growth. Just look at the tab list, about 95% of players who are on it have been recruited. Imposing a limit simply would not be good for mainstream conquest due to new players never being able to show up to fights. This does not go without saying that I would DEFINITELY like to see smaller scale conquest in the range of 20v20 or 50v50 (with much higher rewards than that of what Rivina has now to make it legitimately worth it). Another thing to take into account is that this would only lead to people getting around the system of equality by having "cheese" alliances where 2 separate alliances (both with the maximum amount of players) would both place on the same alliance at once and no matter what, result in one of these alliances winning.

The issue with this is that if the alliances do not come to an agreement, they're essentially both dead in the water and there is no resolution, other than just auto-defaulting to a specific number (which is definitely what would happen most of the time).

Tl;dr although not a bad suggestion, it's just not good for growing the server. Forcefully (key word) splitting the server into more than two alliances also is not great for recruitment either. What I would definitely like to see is people actually deciding to split off on their own. This would be incredibly positive for the server, and lead to a 3-way recruitment war as opposed to just a two-way recruitment war.
@Lurnn these 2 convinced and showed me why this would be a bad idea
 

36s

Active Member
Slicer
@Lurnn Sorry im late, here's the real reason they don't want this done, dont let them distract you from the truth
 

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Lurnn

Well-Known Member
Slicer
@Lurnn these 2 convinced and showed me why this would be a bad idea
The place twice cheese with max numbers could be an issue i agree, but this is already presently possible just by splitting a huge alliance in two, making the argument kind of void as its already possible.

Otherwise a long way in the future if possible I don't see why not to add this
 
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