right, and this shouldn't be the case, if you own a town there should be a commitment to it and you shouldn't just be able to leave freely.the reason he gave the town may be because there is no war going on in that continent.
I honestly think this update could maybe have the opposite effect of this, towns are gonna die during this and people will realize it's gonna take more commitment to make a town, thus people will move to make towns on kalros just like you said like once or twice a year, BUT actually be FORCED to stay there because owning a town will require more commitment.karlos would die if this rule gets to exist. No1 would want to move to karlos due to needing to wait 1 month to get ownership of that town, on a dead continent without wars + no1 would want to make a town there knowing ppl wouldnt want to wait 1 month on that continent if they want to buy ppls town +karlos is action is based on 2 months a year where random ppl move to get some action and cool fights there, which will not happen at all due to needing to wait 1 month to get theyr town back once theyr back from karlos and 1 month in karlos if they want to buy theyr town, which ends up on people not wanting to move making karlos dead
Although another part of me thinks this wont be the case and honestly to solve the problem with not a lot of activity on kalros is to incentivize winning cap more, as it stands kalros caps seem almost uncontested forever now and maybe another update is the solution to that (policies, conquest, rewards, balak, etc.)
why is this the case? I feel like it's become publically accepted in the community and is happening frequently, and honestly, there is easy potential to set up a shard sink here (similar to how tourney raffles work now). You would also solve the problem of scamming in the process.We considered adding a feature to handle town sales safely, but that means we'd be straight up supporting town sales, which we are not fond of.