Let me start off by giving props to all the participants during the TGen battle between Valkyrie and Eldritch. Everyone gave their all in that battle and I had a lot of fun in it, more than I had in a while on Loka. (The battle consisted of total of 16 people, I believe).
However, I did feel unfair about the battle in that the defenders could come back to the fight less than 5 minutes after their deaths. While I understand the reason Crypt implemented no item drops on death during TGen fights, as it would discourage many Lokans from participating in TGen fights due to fear of their gear loss, I do think that along with complete keep inventory and Hilo's use of Eldritch airship to return to the battlefield within 5 minutes is such an advantage that despite our K/D ratio being close to 10:1, we had no chance of winning the TGen fight. We had no time to focus our attacks on TGen itself while the defenders constantly came back to attack our inhibitor, and after over an hour of constant fighting without progress, I had to leave my friends on the battlefield as I had an appointment IRL.
I am in no way saying that it didn't cost Eldritch and Hilo for the war, as I am sure, and confirmed by Opyc, that they spent large quantities of potions and ancient ingots just like we did, which cost both sides tremendously for the long battle. And I do agree mostly on that item drops on death would make most Lokans not participate in TGen wars, but the whole suicide tactics on our inhibitor made the fight near impossible for us to win. Their deaths had no meaning.
Instead of complete meaningless death during TGen fights, what if on death during TGen fights, player drops 20% of their inventory? Or even a 5 minutes of "jail" time to prevent them from quick return? These implements should not scare away players from participating on TGen fights, yet make it harder to return to battlefield almost instantly.
P.S. How do we also get airships? I'm not sure what the backstory behind Eldritch's airship is, but it does seem allow their allies to travel to their town instantly, and help them defend... instantly.
However, I did feel unfair about the battle in that the defenders could come back to the fight less than 5 minutes after their deaths. While I understand the reason Crypt implemented no item drops on death during TGen fights, as it would discourage many Lokans from participating in TGen fights due to fear of their gear loss, I do think that along with complete keep inventory and Hilo's use of Eldritch airship to return to the battlefield within 5 minutes is such an advantage that despite our K/D ratio being close to 10:1, we had no chance of winning the TGen fight. We had no time to focus our attacks on TGen itself while the defenders constantly came back to attack our inhibitor, and after over an hour of constant fighting without progress, I had to leave my friends on the battlefield as I had an appointment IRL.
I am in no way saying that it didn't cost Eldritch and Hilo for the war, as I am sure, and confirmed by Opyc, that they spent large quantities of potions and ancient ingots just like we did, which cost both sides tremendously for the long battle. And I do agree mostly on that item drops on death would make most Lokans not participate in TGen wars, but the whole suicide tactics on our inhibitor made the fight near impossible for us to win. Their deaths had no meaning.
Instead of complete meaningless death during TGen fights, what if on death during TGen fights, player drops 20% of their inventory? Or even a 5 minutes of "jail" time to prevent them from quick return? These implements should not scare away players from participating on TGen fights, yet make it harder to return to battlefield almost instantly.
P.S. How do we also get airships? I'm not sure what the backstory behind Eldritch's airship is, but it does seem allow their allies to travel to their town instantly, and help them defend... instantly.
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