K
KenuDragonfire
Guest
So I started a conversation up on the server, and it lead to a pretty good idea that will solve quite a few problems:
Factions.
No, not the plugin. Basically, we'd have groups of towns aligned across the server, combined into factions. The wilderness and these towns would be battlegrounds for wars, games (such as the Olympics idea we have had or the ever popular Hunger Games), and other options for these factions to compete in. They wouldn't try to take land, they wouldn't try to infiltrate each other or anything like that, they'd just flat out FIGHT.
When new players join the server they'll have the option of joining these different factions. They won't be comforted by the town and be completely safe once they join a faction; they won't get a home or anything like that. They will have to build a base, have to fend for themselves for a bit. However, they still have the knowing of having allies and the ability to switch out of factions.
After a week or so they'll either join a town or make their own if they have the resources. They'll play on the server normally, with the risk of thieves and PvP always around (even more so than now), but they'll at least have some sort of security and a few allies to help them fight off the others.
Spies, however, is something we haven't really decided on yet. Should they be allowed? Should people be able to switch factions quickly? Higher-ranks in the faction should have the ability to kick players out, but would the risk of spies be as bad as it is now, leading to fewer players joining towns? And, should new players be allowed to join factions in the first place, or should they be allowed to make their decision once joining a town?
These questions and more need to be answered by the community of the server, so help this idea out (or don't if you absolutely hate it, which some might) to see if we can get some PvP back in the server.
Factions.
No, not the plugin. Basically, we'd have groups of towns aligned across the server, combined into factions. The wilderness and these towns would be battlegrounds for wars, games (such as the Olympics idea we have had or the ever popular Hunger Games), and other options for these factions to compete in. They wouldn't try to take land, they wouldn't try to infiltrate each other or anything like that, they'd just flat out FIGHT.
When new players join the server they'll have the option of joining these different factions. They won't be comforted by the town and be completely safe once they join a faction; they won't get a home or anything like that. They will have to build a base, have to fend for themselves for a bit. However, they still have the knowing of having allies and the ability to switch out of factions.
After a week or so they'll either join a town or make their own if they have the resources. They'll play on the server normally, with the risk of thieves and PvP always around (even more so than now), but they'll at least have some sort of security and a few allies to help them fight off the others.
Spies, however, is something we haven't really decided on yet. Should they be allowed? Should people be able to switch factions quickly? Higher-ranks in the faction should have the ability to kick players out, but would the risk of spies be as bad as it is now, leading to fewer players joining towns? And, should new players be allowed to join factions in the first place, or should they be allowed to make their decision once joining a town?
These questions and more need to be answered by the community of the server, so help this idea out (or don't if you absolutely hate it, which some might) to see if we can get some PvP back in the server.