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I agree, though I would not completely discredit the other ideas, merely push them aside for now and implement this some time in the near future.Magpieman said:Would be an interesting system and add a competitive element, which would keep people interested and hopefully prevent players getting board. I am interested to see how the idea develops.
thelineguy said:I really like this idea, having a separate 'hardcore' world would be very effective. The only question I have is that how will a round be initiated? Like who can start a round of this and how? Or will it remain as a constant separate world?
Oh, and faction-alliances made in the real world could be incorporated into the plugin so that we can have alliances within each round :3
asymptonic said:thelineguy said:I really like this idea, having a separate 'hardcore' world would be very effective. The only question I have is that how will a round be initiated? Like who can start a round of this and how? Or will it remain as a constant separate world?
Oh, and faction-alliances made in the real world could be incorporated into the plugin so that we can have alliances within each round :3
I think the round start would be announced in by the plugin, but its probably on some fixed interval, like starting every Saturday or something.
And I think the alliances made are just like human ones. Coordinate with the other towns and players and do what you think is best to win. Thats one thing I don't like about faction plugins. They're very rigid and don't allow for subterfuge or rapidly shifting alliances, treaties, treaty breaking, etc.
thelineguy said:asymptonic said:I think the round start would be announced in by the plugin, but its probably on some fixed interval, like starting every Saturday or something.
And I think the alliances made are just like human ones. Coordinate with the other towns and players and do what you think is best to win. Thats one thing I don't like about faction plugins. They're very rigid and don't allow for subterfuge or rapidly shifting alliances, treaties, treaty breaking, etc.
Yes, human alliances would be much more flexible. I think a fixed interval may be a little hard to deal with, as different people might be busy at different times and some towns may have an unfair number advantage.
Magpieman said:We must however be careful not to allow people to play this too often as we pride ourselves on being a legit server, the bank was just about ok but i fear this may be too far. We just need to be carful and try and avoid giving away non legit obtained items. A solution to this is that teams "bet" or put in a certain amount of items in and the winner takes it all.
Magpieman said:We must however be careful not to allow people to play this too often as we pride ourselves on being a legit server, the bank was just about ok but i fear this may be too far. We just need to be carful and try and avoid giving away non legit obtained items. A solution to this is that teams "bet" or put in a certain amount of items in and the winner takes it all.
Zor95 said:Magpieman said:We must however be careful not to allow people to play this too often as we pride ourselves on being a legit server, the bank was just about ok but i fear this may be too far. We just need to be carful and try and avoid giving away non legit obtained items. A solution to this is that teams "bet" or put in a certain amount of items in and the winner takes it all.
Wouldn't this be a good way to put End Stone back into the game? All we have now is what Lolo hoarded months and months ago.
thelineguy said:I think that the winning town should take all of the tributes, as well as a few extra rare items (Like you said, golden apples (Which will be MUCH more valuable in the next patch), enchanted pick, etc.), and the extra items' quantity and quality would be based on the tributes given by the towns in the first place. Eg. The winning town would be given more rare items if there were 5 towns which gave 32 diamonds each, rather than 2 towns who gave 64 iron each.
EDIT: Oh, and perhaps we should use cookies/credits as the tribute currency, as to tie in with the current economy.