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I will say that this is the best solution for fights that get too big.A actual solution to thinning out a 50v50 would be to create a second objective for both sides. This would only be needed in large fights. This would cause people to split for each objective during the fight turning it more into a 25 v 25 x2.
Hi, my name is Lurnn and I'm new to Lokamc and I have realized it's actually GaramaMC. This alliance Regional Flowers recruited lots of people because their old allies quit and had no support for reins (some warped against them, but who cares!) and were getting raped in fights against my current alliance Worst in the south. Because of this ArcherSquid our lord and savior had to make another big brain plan and move everyone from Kalros and Ascalon to save WITS from losing to Pingo and his goons. Now what I'm suggesting is that we add a cap for Loka fights, why? So people will move to the other continents and fight when in reality they'll probably just leave the server and go back to sitting with capital on dead continents.
+1 Great Suggestion Lurn!
truly few are able to achieve the level of mental gymnastics lurnn has. someone give him a
i agree lurnn is a genius this is so inspiring +1
i fink everyone is -1 cuz u need to outnumberi fink ur saying this cuz ur getting outnumbered
Yeah you outskill of course we need to outnumber, what are we supposed to do try not to wini fink everyone is -1 cuz u need to outnumber
-1 lokamc should get upgraded instead so it can provide for its new and upcoming community. if they pay for advertising they should pay for server upgrade. if you get ocean update diego will pay more money for upgrade.
yeah it dont lag no more dumb diegoLoka just upgraded like a week ago, though.
yeah diegoyeah it dont lag no more diego
https://eldritchbot.com/fight?id=SkeScPmDv shud mouf Squib move more people noob or did you run out. jajajajaobv rp dont want because never win when even lololol!!! too bad there skill gap and we still win xxxDDD
the goat of loka mc wasnt there. it is understandable why there was no victoryhttps://eldritchbot.com/fight?id=SkeScPmDv shud mouf Squib move more people noob or did you run out. jajajaja
jakeman was there???the goat of loka mc wasnt there. it is understandable why there was no victory
We aren't talkin about a stupid smiguy alt here ok.jakeman was there???
Loka just upgraded like a week ago, though.
yeah it dont lag no more dumb diego
bring water update then you get big boy bucksyeah diego
This is why I'm suggesting about this size of a player cap. Most large alliances are able to scrounge up 50 people for a fight, and with advertising somewhere in the works, recruiting is going to go through the roof. Southern Valyria as of now has 169 members, 102 actives. Just for the sake of example, say that number doubles after an advertisement wave or a sudden spike in players happens. you now have around 340 members, and 200 actives. There is no reason why you need THAT many people showing to fights regularly. This is about where I would start pushing for fight participant caps. As of now, we're just seeing the effects of over-recruitment in towns and I think both sides agree that it's not super sustainable with the server TPS and the realistic amount of grinding possible between fighting.your 50 people to garama and have about 10 people left over.
Like I said before, as of now there isn't a reason to implement this. But as Loka gets more and more mainstream, the server is going to have to eventually expand to other continents in order to accommodate more players.Essentially a player cap would not create a lot of new content on other continents.
Everything Loka has produced so far has encouraged 2 sides and thrown a possible third side under the bus. Even if you developed content supporting a third side, humans will always gravitate towards one side more than the other making it essentially impossible to create more than two main sides.different sides instead of always "WF vs RP".
well saidThis is why I'm suggesting about this size of a player cap. Most large alliances are able to scrounge up 50 people for a fight, and with advertising somewhere in the works, recruiting is going to go through the roof. Southern Valyria as of now has 169 members, 102 actives. Just for the sake of example, say that number doubles after an advertisement wave or a sudden spike in players happens. you now have around 340 members, and 200 actives. There is no reason why you need THAT many people showing to fights regularly. This is about where I would start pushing for fight participant caps. As of now, we're just seeing the effects of over-recruitment in towns and I think both sides agree that it's not super sustainable with the server TPS and the realistic amount of grinding possible between fighting.
Like I said before, as of now there isn't a reason to implement this. But as Loka gets more and more mainstream, the server is going to have to eventually expand to other continents in order to accommodate more players.
Everything Loka has produced so far has encouraged 2 sides and thrown a possible third side under the bus. Even if you developed content supporting a third side, humans will always gravitate towards one side more than the other making it essentially impossible to create more than two main sides.
waaaaaaaaaThis is why I'm suggesting about this size of a player cap. Most large alliances are able to scrounge up 50 people for a fight, and with advertising somewhere in the works, recruiting is going to go through the roof. Southern Valyria as of now has 169 members, 102 actives. Just for the sake of example, say that number doubles after an advertisement wave or a sudden spike in players happens. you now have around 340 members, and 200 actives. There is no reason why you need THAT many people showing to fights regularly. This is about where I would start pushing for fight participant caps. As of now, we're just seeing the effects of over-recruitment in towns and I think both sides agree that it's not super sustainable with the server TPS and the realistic amount of grinding possible between fighting.
Like I said before, as of now there isn't a reason to implement this. But as Loka gets more and more mainstream, the server is going to have to eventually expand to other continents in order to accommodate more players.
Everything Loka has produced so far has encouraged 2 sides and thrown a possible third side under the bus. Even if you developed content supporting a third side, humans will always gravitate towards one side more than the other making it essentially impossible to create more than two main sides.