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Suggestion Help the Newbies

Ajaxan

Well-Known Member
Slicer
So the one thing I've noticed about Loka in my short time here (about two weeks now) is that there is a very large amount of stuff you can do and so many cool features to every aspect of the server. Unfortunately, new players have a hell of a time trying to figure out any of this information. If it wasn't for Grubul messaging me and telling me about everything I would have probably left the server within a day or two. Also, I noticed that the only two alliances and the towns in them are all created by long time members. There's nothing wrong with that of course but it does point to the idea that most new players just don't understand enough to form their own town or make their own alliances.

I know the wiki and the website give some instruction but in general there is still a lack of information about the true magnitude of cool things you can do here. In general here are the main areas in which I see information lacking: (I know that some of this information exist and I bet there are probably already plans to address some of these problems but by opening up a thread about it hopefully we can tackle the problem completely and have new players getting incredibly excited about joining the server.)

1) Continents: Until Grub explained how each continent is unique in the resources, landscapes, crops, and animals it provides I had no idea. This, to me, was a very cool idea and I believe deserves more attention. Deciding where to go is important to many players and I believe this should be mentioned as one of the really cool things about Loka.

2) Industry: This is by far the coolest thing about Loka in my opinion. Minecraft is all about building stuff but for the first time ever I can create buildings that matter and effect my gameplay. This idea is fantastic and it's executed very well. Unfortunately, until I stumbled upon the industry buildings when joining Auru I had no idea they existed. If I had known about this feature and nothing else, I probably would have started my own town and still been playing today. This idea all by itself will motivate people to log on and play.

3) Towns: In general, this idea is easier to understand and the player is probably more or less aware of it when logging on. The only help a player is given though for creating a town is how to build a generator. Although this is a great start there needs to be an easier way to start a town. The idea of a diamond block being a requirement seems fair but its a steep price for any new player. I'll be honest since I started playing I've only found 5 diamonds. Now granted, I haven't been specifically hunting diamonds and the other members in Auru have found plenty of them. My only point is, perhaps there should be a village generator or some cheaper generator to allow people to get started which they can then upgrade to a full town. this way players can get started on their towns right away instead of having to provide 9 diamonds right off the bat. With this more info on towns should be available in general to help the player along. As I have not yet started my own town, and don't really ever plan on doing so, I'll need someone else's opinions on what specific info would help someone get started on a town/village fastest.

4) Shards: I'm a big fan of the way money works in Loka. Having a physical object as money is a great idea and even the way in which you turn ores into shards is original and interesting. Again though, without Grub's help I never would have figured this out on my own. There should be a simple quest to help explain the money system. Simply "Go give this person the money I owe." they then explain the money in the game and what you can get for it.

5) World Map: The world map for Loka is another unique feature that really interested me. For me personally, I was able to find the map right away and used it from step one. As a matter of fact I saw the map before I even logged on and being able to see the towns and everything was very cool! This is part of the reason I logged on to begin with. I recommend putting a link to the map somewhere all new players will see it and be very much aware of its existence.

Ok, that's all I can think of for now. The community here is super strong and even if nothing comes from this post I know the current members of Loka will still help new players as much as possible and get them interested as Grub did for me. hopefully though, if we can give the newbies a bit more to start out with more of them will stay and get excited about all Loka has to offer.
 
2 voters
It takes away from the purpose of territory in the first place if anyone can make a town on it with or without permission (even if there was a tax).

This was one of my first thoughts too. Unfortunately, compared to the amount of land we can claim Loka is very small. A large amount of player will look at a full world map and get discouraged very quickly if there is very little way for them to establish a town.

So in general I'd say you have to either give them the ability to claim some land inside of current territory or massively decrease the amount of territory towns can claim. I thought the limit was 25 but apparently its even higher. It should be at 10 if you really want to allow more towns to pop up.
 
would they still have things like town portals and stuff like that?
That's something to think about. If this idea was ever implemented it would need to be decided whether or not the homesteads would lean towards the end of just a quick shelter, or something more permanent.

I would imagine that something like a /set-home command would suffice. And they could have their pick of one or two industries that automatically gives yields to the ruling town depending on what the special resources of their surrounding biome is.

Feel free to add anything to this, its not set in stone by any means
 
I would imagine that something like a /set-home command would suffice. And they could have their pick of one or two industries that automatically gives yields to the ruling town depending on what the special resources of their surrounding biome is.
I really like this idea. Just giving players something to start with sounds like a good way to get them interested if they don't immediately join a town. I'm still trying to figure out where they would actually be allowed to settle though. The problem with allowing players to settle on your territory brings up two problems.

1) If they have to ask for permission to settle there, then they have to somehow find a high ranking officer in the towns territory they would like to settle in and then work out a deal to settle before they can do anything. This is not something I would expect a newbie to be able to do and its a lot of work to go through for such a small outcome.

2) If they can settle on the land with out asking the town has effectively lost the best part about claiming territory, the land is yours and others can't touch it (excluding allies). So if we all agree the "Homestead/village/SmallLandClaim" idea is a good one this problem will have to be addressed.

This is why I recommended reducing territory size. As long as I received a refund on the shards I used to create the territory I wouldn't really be bothered by the shrinking territory. Players could still create small homesteads in your territory after getting permission but they could also very easily find a place outside someones territory to settle. What would you guys think of reducing territory size?
 
It's worth noting that Territory works differently for Nomads and Wanderers. Those two ranks aren't subject to the no-block-drop restriction, except in cases of resource-limited blocks. We had to do this because it was obvious territories were going to cover most of the world and it would've prevented any new player from being able to settle anywhere.

We actually sort of want territories to be large because we want things like Zion's previous protection of all Dark Oak wood to be a thing. Unfortunately that didn't wind up being the case in terms of making the map areas small enough to be covered by a single town. Resource rarity is what causes intrigue, forces trade, and changes the dynamic of Minecraft being too easy.

In future continents, however, we will very likely sculpt the map in a way such that single towns can truly block off resources if they use TGens.
 
The 30 second videos for introduction and explaining features of Loka is a really good idea. I got over the average editing skills and if there is anyone who would record me the raw video material i'd be ready to edit it. I would record it myself but my mic is bad and my English grammar isn't the best either. So anyone intrested of collaborating?
 
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This gives me an idea: certain towns like capitals or towns above level 20 are able to condone homesteads- I'm thinking maybe just a house and some farmland- within their territory.They would not have all the benefits of a town but still get block protection. This comes at the cost of being at the mercy of the town that can kick you out or impose a harsh tax.
(bullet point time :) )
-This makes good use of territory that IMO is wasted space because nobody can live on it
-Its a good way for town owners to get to know potential members
-A faster and easier way for new players to get a stake in the server because they now have a protected house
-Added incentive to level up/ be capital
-Once again, town owners have less to risk and would be more willing to accommodate newbies
-Think of all the juicy role-play from having a feudal system


well this whole thing sounds cool, this can also solve the problem with having to help build in others territories as long as its set like zoning I'm sure it will work out somehow. This idea is a working progress and maybe someday it will be reality (Keep up the good work) :)
 
This gives me an idea: certain towns like capitals or towns above level 20 are able to condone homesteads- I'm thinking maybe just a house and some farmland- within their territory.They would not have all the benefits of a town but still get block protection. This comes at the cost of being at the mercy of the town that can kick you out or impose a harsh tax.
(bullet point time :) )
-This makes good use of territory that IMO is wasted space because nobody can live on it
-Its a good way for town owners to get to know potential members
-A faster and easier way for new players to get a stake in the server because they now have a protected house
-Added incentive to level up/ be capital
-Once again, town owners have less to risk and would be more willing to accommodate newbies
-Think of all the juicy role-play from having a feudal system

Okay, so.... this was too good of an Idea to forget! I want to see what Current players think about this subject! I really think its a very good idea. Just think of the potential Lore!!! I would really like this to become implemented in the future and the only way to do this is making this great idea known!
 
I like the idea. Still, the new t-gen system might nullify the possibility of this system (we'll have to think about it).
 
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