What's new
Loka Forums

Type /register while in-game to register for a forums account.

Implement in Future Improvements for Grinding

jakeman5

Well-Known Member
Slicer
While conversing with other members of my alliance, we concluded that grinding has become increasingly tedious and borderline impossible at times. We all discussed the following ideas and want to get reactions from the community and staff in terms of feasibility.
  • Instanced Shrines
  • Instanced Nether Wart or faster re-spawn times
  • Instanced Glowstone and Quartz
  • Group Grinding in Nether and End
  • Double Mob Drops in exchange for Conquest Points over 24 hours
We believe that these changes are necessary for server growth as right now, it is challenging for totally new players to create a town. The amount of grinding that needs to occur to establish a new town is unrealistic for most players unless they have the support of an alliance. Currently, almost all of the new towns are created by experienced players who already have the support of an alliance, which eliminates possible new ones. This hampers growth by impeding the generation of new alliances on different continents, which would be great for the server as a whole. If it is changed so that players don't have to spend such a large amount of time grinding, they can focus on other aspects of the town. Loka, as it stands, is mostly just PvP and Grinding. There are not as many other things happening since the dedication to supporting these large towns requires grinding for hours.

Continental PvP is disappearing from 2/3 continents; this is another reason we included Double Mob Drops for CP. Implementing these changes would increase the amount of Continental PvP since Pot Mats wouldn't be as scarce and making it not as big of a commitment to fight since several hours of grinding could sustain the town for more than one or two large fights. PvP on all continents would make the server more active as there wouldn't be dead periods where people move to other continents in search of PvP and hopefully increase the active player-base.
 
4 voters
When Loka is trying to encourage more world PvP I kinda worry that instancing is slowly removing a lot of competition and turning grinding into more and more of a time sink with a lot less strategy and you're not ever as worried about being snuck up on as before the instancing.
I feel there should be a balance between stuff that's instanced and stuff that everyone can fight over. Just so you can always go into the nether expecting to bring something back but at the same time, it encourages players to get in quick and grab things before an alliance just sweeps all the shrines etc.
I agree that PvP should still be a large aspect. However instancing doesn't change that at all. An example of PvP still occurring regardless of the instancing is the RI. People get ganked at the RI very often. The instancing just gives the ability to have more mats for more players. The problem is there is just simply not enough for everyone if fighting starts to occur more often on other continents.
 
When Loka is trying to encourage more world PvP I kinda worry that instancing is slowly removing a lot of competition and turning grinding into more and more of a time sink with a lot less strategy and you're not ever as worried about being snuck up on as before the instancing.

It's worth saying that a lot of what people are describing as instancing really is just player side packet manipulation. Instancing may occur in the world for grinding but I'm fairly confident that it will almost certainly not effect ganks to a noticeable degree.
 
big +1 it takes like 15 minutes to fill up a shulker of pearls with double drops and it takes over 3 hours to do that without the double drops, which doesnt really seem like 2x more time does it
 
big +1 it takes like 15 minutes to fill up a shulker of pearls with double drops and it takes over 3 hours to do that without the double drops, which doesnt really seem like 2x more time does it
Sounds more like a perspective thing on your end because the math behind double drops doesn't lie and it definitely doesn't take 3 hours to fill up a shulker of pearls.
 
Sounds more like a perspective thing on your end because the math behind double drops doesn't lie and it definitely doesn't take 3 hours to fill up a shulker of pearls.
imo usually a shulker without double mob drops takes 1 hour+

however with double mob drops it does usually take 1/4 or 1/2. I'd lean closer to 1/2.

so math is more correct foxybear gaming is right.
 
Back
Top