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Minecraft 1.4 Features/Changes/Resources

Zor95

Well-Known Member
Slicer
Mobs

Npc Villagers

[youtube]http://www.youtube.com/watch?v=dzL9UA4Aflk[/youtube]

* Villagers will now react positively on new trades, and negatively if you hurt them
-This effect only takes place if the villager is actually in a village. If you kidnap them and hide them somewhere you can beat them up as much as you like.
- Villagers display "steam" particles if you make them angry

* Villagers will not remove trades anymore, but may lock old trades until you trade them something new

* Added Zombie Villagers
-Villagers have a chance of turning into zombies after being killed by one.
-Zombie villagers can naturally spawn with other zombies
-Zombie villagers can be cured, becoming normal Villagers again.
--To do this, first use a Splash Potion of Weakness on it. Then, right-click on it with a level one Golden Apple. After several
minutes, it will turn back into a normal villager.

* Rarely, villagers can spawn in the nether near nether portals.


Withers

[youtube]http://www.youtube.com/watch?v=VxSHc6ktu1A[/youtube]

* Added Wither Skeletons
- They only spawn in nether fortresses
- Gives the "Wither I" effect which drains your health and gives it to the skeleton
- Drops bones, coal, stone swords, and its skull

*Added the Wither Boss
- Place 4 pieces of Soul Sand in a vertical T-shape and place 3 Wither Skeleton Skulls on top to summon it
- When spawned it will start at low health and slowly generate, then explodes when ready to fight
- It shoots exploding projectiles called Wither Skulls which is like a fireball from a ghost
- The Wither itself can destroy any block near it with an effect like mini-TNT
- When damaged by the Wither you get a "Wither II" effect which is more damaging than Wither I
- At half health it becomes immune to arrows
- It also has a boss health bar.
- On death it drops a nether star
- When spawned in the overworld the sky darkens


Behavior

(I'm sorry)
[youtube]http://www.youtube.com/watch?v=-8-85aDE4FU[/youtube]

*Zombies, Skeletons and Zombie Pigmen will rarely spawn with armor and enchanted bows.

*Iron Golems now attack Slimes and Magma Cubes.

* Changes to pigs
- Pigs are now able to jump when players ride on them.
- Pigs can only be bred with carrots

* Aggressive mobs will risk fall damage to reach you

* Changes to chickens
-Chickens now use Seeds instead of Wheat to breed.
-Chickens now follow the player when a seed is in hand.


Drops

[youtube]http://www.youtube.com/watch?v=jQ69oEn9EvY[/youtube]

*Added skulls
-Five types so far: Skeleton, Wither Skeleton, Zombie, Creeper, Human
-Can be used as hats and placed
-Very rare

* Zombies have a chance to drop a carrots and potatoes.
- See items category for more info

* Saddled pigs will now always drop saddles on death.

*Zombies, Skeletons and Zombie Pigmen will drop any special items they are wielding.



Miscellaneous

* Tamed wolves's collars can be dyed



Blocks

Beacons

[youtube]http://www.youtube.com/watch?v=MMloPabkIzQ[/youtube]

* Added the Beacon Block
-Can now be crafted by surrounding a Nether Star with 3 blocks of obsidian on the bottom and 5 blocks of glass around the
top
- By building a pyramid composed of compressed ore such as blocks of Emerald or blocks of Diamond and placing this block -
on top, the player gains access to several powers
-A full pyramid can provide level II powers, should the player select the level I variation in the primary powers section.
-The minimum range is 16 blocks
-Gives off a light level of 15, as bright as Glowstone
-Players within the blocks' range will be given the selected effects every 4 seconds
-The best configuration of blocks requires 164 blocks


Miscellaneous

* Stairs now auto-arrange into corners. This is a test and may change based on feedback.

Items

Aesthetic

*Added item frames
-Crafted like a painting but with leather instead of wool
-Can hold any item and will function as working compasses, maps, and watches
- Some item orientations can be adjusted

* Added cobblestone wall and mossy cobblestone walls

*Added flower pots
-Made like a brick bucket
-Can hold saplings, mushrooms, flowers, cacti, ferns, and dead bushes
- Drops item when destroyed

*Leather armor can be dyed.
- Uses a full color scale
- The default color of leather has changed.
-You can right-click a full cauldron with dyed armor to remove dye.

*Added one new painting depicting the creation of a Wither


Tools

*Improved maps
-Maps now align to a grid, making it easier to create adjacent maps.
-A Compass and Paper do now create an Empty Map
-An empty map has no data on it until you right click on it. The point on your world where you right clicked it is the map's center
-A map (with data) can be cloned by crafting it with an empty map. Clones stack with each other.
-Maps can be zoomed out (but not zoomed in) by adding paper


*Added Carrot on a Stick
-Used to maneuver pigs.
-Can also attract pigs similarly to wheat.
-Main purpose is to control saddled pigs while ridden.


Food

*Added Carrots
-Obtained from zombies, villages, or jungle biomes
-Can be farmed by planting a carrot
-Golden carrots are created with gold ingots

* Added Potatoes
- Obtained the same way as Carrots
- Can be baked
- Some potatoes are poisonous

*Added Pumpkin Pie


Potions

*Added potion of Night Vision
- Brewed by adding a golden carrot to an awkward potion
- When active it gives the appearance of day with a dark sky

*Added Potion of Invisibility.
- Brewed by adding a Fermented Spider Eye to a potion of Night Vision
- Mobs do not attack you until you bump into them.
- Potion also hides the player's name tag.
- Do not hide any items you are holding or wearing



Redstone

*Added arrow-sensitive wooden buttons.
*Trapdoors can be placed in top-most position (based on cross-hair aim).
*Time of the redstone signal of the wooden/stone button extended.

Game Mechanics

*There is are some new commands that our administration might find useful
*Added new Full-screen toggle to the Video settings.
*Added new use Vsync toggle in the Video settings.
*F3+P will toggle the auto-pause when the window loses focus (mainly for debugging).
*F3+H will toggle detailed item descriptions (also for debugging).
*Fire spreads differently based on difficulty.
*Mob grinders now give less XP when you farm them continuously.
*Saplings now have a smaller hitbox.
*The f: item on the F# debug screen now shows the exact direction the player is looking, between -180 and 180 degrees from south.
* You now get XP for fishing.
*Mobs (and all other entities) can travel through portals.
*The Zombie and Zombie Pigman models and textures have changed.
No visual difference, except that it breaks old texture packs.
 
Yes this is going to be Halloween Update V2. The first was two years ago and introduced the Nether and a bunch of other cool things. It also had a lot of bugs but... we don't talk about those.
 
Redstone pulses from buttons are longer too. Check your redstone wizardry to make sure it can cope with this. Particularly xp grinders.
 
13scooter13 said:
isnt there a whitch too? i just read that there was going to be one.

You are correct, Jeb just tweeted about it today. I'll wait to post anything until the snapshot release tomorrow.
 
Snapshot 12w38a:

* Nether loads faster when going through a portal
* In creative mode, teleportation is instantaneous
* Updated and added new sounds by C418
* Added a sound for climbing up Ladders
* New block-placing sounds: Wood, Stone, Plants, Sand, Gravel, although unintended by C418
* New footstep sounds: Sand, Gravel, Soulsand, Grass Block, and Stone
* New mob sounds: Cow, Pigs, Enderman, Zombie, and Skeleton
* New tool sounds: Flint and Steel, Shears (when shearing sheep)
* Lava and Flowing Water now have constant noise
* Added level up sound, but will be changed later for a shorter one
* Added a passive mob (Bat)
-Spawns in dark caves
-Sleeps during the day
-Hangs on the ceiling when idle, starts flying when players come near
* Added a hostile mob (Witch)
-Throws splash potions of poison, slowness, weakness and instant damage at you
-Regenerate health over time
-Hold an empty bottle and rise their noses when attacking
-Drink potions of instant health and fire resistance to defend themselves in combat
-Rarely drop potions of instant health and fire resistance
-Is immune to some splash potions
-Does not spawn naturally (yet), but a Spawn Egg exists for it in Creative Mode
* Command block target parameters have been upgraded, click here for details
* Beacon artwork was changed
* The beam of light was changed
* Item Frames no longer despawn when 20 blocks away.
* Wood blocks are now rotated differently. Instead of using the player’s position, it will rotate based on the face it is placed upon, like a lever (this is mainly a test).
* Silverfish Source Blocks have a chance of spawning in caves
 
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