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Official Update Thread

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Kobeyador

Member
Slicer
There are limitations though and other things that don't really make this too big of a deal:
  • You can always ender chest your loot.
  • You cannot /sethome within 500 blocks of a town.
  • IF you're 500 blocks away from a town after a raid anyway, the chances that you'll be found and killed as vengeance from the town is unlikely.
Yes, it's possible, but I don't see these changes suddenly changing the raiding process or aiding it too much.
Let's say you just raided a town 20k blocks from spawn. It takes ~90 seconds to run 500 blocks. After a 90 second run from the towns boarder that you just raided, you can /sethome and then /spawn. At that point you have all the items you got from the raid safely in your inventory/enderchest at spawn. You can then stroll to your main base at your leisure or wait for a /tpa from a friend. That is a large advantage that wanderers/nomads would have over players who decide to join/make a town. Especially, if the target town is thousands of blocks from spawn. Once you set your /home 500 blocks from the targeted town, you only have a ~90 second travel time back and forth between that town and spawn.... no matter if that town is 1k from spawn or 40k from spawn.
 

Cryptite

Elder
Staff member
Elder
  • The max level you can earn by sitting at a grinder has been capped at level 40. You can earn over this amount by any other usual means, but once you hit level 40, spawners will stop increasing your XP. They will, however, continue to generate mob drops though.
 

Cryptite

Elder
Staff member
Elder
  • Added: /tpahere. This is in conjunction with a change to /tpa that basically makes the command act more like everybody seems to be used to. This still retains the restrictions of needing to be in spawn, near your /home, or in town for stuff.
  • /tpa now is a request, rather than an invite.
  • Added: Weapon Lore. Swords and Bows now track kills and will reflect how many foes have been felled so long as you killed a player with that sword or bow. Slaying town members will not count towards the tracking.
 

Aeurh

New Member
  • Added: Weapon Lore. Swords and Bows now track kills and will reflect how many foes have been felled so long as you killed a player with that sword or bow. Slaying town members will not count towards the tracking.

This. How do we view it?
 

Cryptite

Elder
Staff member
Elder
  • Battle Lore should now work on swords if you kill enemies in the wilds as well as in towns.
  • Many performance fixes. Loka should run much smoother and should continue to lag less and less as I continue to find performance issues with the code.
  • VotA will now take an extra 'cycle' to start once 4 people are queued. This should allow more people to queue for the initial vota setup which will allow the Matchmaker to build more balanced teams from the start, rather than starting with 4 and then having multiple 2-person late-joins.
 

Cryptite

Elder
Staff member
Elder
  • The RP channel should now work; accessible with /ch rp.
  • You can now leave the RP channel with /ch rp leave
  • You should no longer be able to poison people at spawn.
 
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