bigboyyacht
Member
This is largely sparked by the recent LCR meeting and the ideas floated there. The consesus was however to at some point have a KOTH at old zyre. Implementation became a question though for things like how sides are actually decided mechanically (town? alliance? party?), when to do them, and whether or not to remove Zyre from the forced gank isle altogether, only during the KOTH, or not at all. Lucky for YOU I have answers for these questions
How do you determine sides?
I think the simplest way of doing this would be using parties. They are already integrated into Zyre with the radar, and it would allow players to choose directly who to fight with instead of being forced to not fight with their friends not in their alliance or whatever.
When to do them?
I think this is heavily dependent on the loot awarded from them. Either every 1 or 3 days.
Remove Zyre from rotation?
abso-fricking-lutely. it kills ganks.
Reward for winning?
I'm gonna start this part by saying that the idea for 25% of all loot dropped at zyre going to a pool for whoever wins it is stupid. This just further incentivizes people to not go bro and it feels unfair to the players. Rewards could include shards, AIs, armor sets, recall stones, totems, webbed bolas, ores, mending books, and other valuable items. There could be a way to measure for size of the ganks contesting the KOTH to determine the reward (bigger fight = more rewards). Rewards could be distributed via escrow since trying to spawn items into the inv of someone with a full inv of pots and stuff won't work.
Why is this important?
Old Zyre is dead. It is killing ganks when it is in rotation. It's time for a rework. The idea for how to fix it is there, and from what cryptite was saying implementation doesn't sound extremely difficult. It just takes some clarification on how to do it and actually doing the damn thing.
How do you determine sides?
I think the simplest way of doing this would be using parties. They are already integrated into Zyre with the radar, and it would allow players to choose directly who to fight with instead of being forced to not fight with their friends not in their alliance or whatever.
When to do them?
I think this is heavily dependent on the loot awarded from them. Either every 1 or 3 days.
Remove Zyre from rotation?
abso-fricking-lutely. it kills ganks.
Reward for winning?
I'm gonna start this part by saying that the idea for 25% of all loot dropped at zyre going to a pool for whoever wins it is stupid. This just further incentivizes people to not go bro and it feels unfair to the players. Rewards could include shards, AIs, armor sets, recall stones, totems, webbed bolas, ores, mending books, and other valuable items. There could be a way to measure for size of the ganks contesting the KOTH to determine the reward (bigger fight = more rewards). Rewards could be distributed via escrow since trying to spawn items into the inv of someone with a full inv of pots and stuff won't work.
Why is this important?
Old Zyre is dead. It is killing ganks when it is in rotation. It's time for a rework. The idea for how to fix it is there, and from what cryptite was saying implementation doesn't sound extremely difficult. It just takes some clarification on how to do it and actually doing the damn thing.