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Implemented Old zyre rework with KOTH

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This is largely sparked by the recent LCR meeting and the ideas floated there. The consesus was however to at some point have a KOTH at old zyre. Implementation became a question though for things like how sides are actually decided mechanically (town? alliance? party?), when to do them, and whether or not to remove Zyre from the forced gank isle altogether, only during the KOTH, or not at all. Lucky for YOU I have answers for these questions

How do you determine sides?
I think the simplest way of doing this would be using parties. They are already integrated into Zyre with the radar, and it would allow players to choose directly who to fight with instead of being forced to not fight with their friends not in their alliance or whatever.

When to do them?
I think this is heavily dependent on the loot awarded from them. Either every 1 or 3 days.

Remove Zyre from rotation?
abso-fricking-lutely. it kills ganks.

Reward for winning?
I'm gonna start this part by saying that the idea for 25% of all loot dropped at zyre going to a pool for whoever wins it is stupid. This just further incentivizes people to not go bro and it feels unfair to the players. Rewards could include shards, AIs, armor sets, recall stones, totems, webbed bolas, ores, mending books, and other valuable items. There could be a way to measure for size of the ganks contesting the KOTH to determine the reward (bigger fight = more rewards). Rewards could be distributed via escrow since trying to spawn items into the inv of someone with a full inv of pots and stuff won't work.


Why is this important?
Old Zyre is dead. It is killing ganks when it is in rotation. It's time for a rework. The idea for how to fix it is there, and from what cryptite was saying implementation doesn't sound extremely difficult. It just takes some clarification on how to do it and actually doing the damn thing.
 
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I'm gonna start this part by saying that the idea for 25% of all loot dropped at zyre going to a pool for whoever wins it is stupid. This just further incentivizes people to not go bro and it feels unfair to the players

Curious why you think this? I think 25% maybe too large of an amount or it could be a lesser % of more valuable stuff (like not health pots), but people drop their gear on death anyway so the expectation is already that they lose that gear just like any other gank isle.
 
Curious why you think this? I think 25% maybe too large of an amount or it could be a lesser % of more valuable stuff (like not health pots), but people drop their gear on death anyway so the expectation is already that they lose that gear just like any other gank isle
if ur 1v1ing a dude and a quarter of the loot jst disappears then thats kinda bad. also most ppl who will be capping koths prob dont rly care about sets cuz they are so inflated. stuff like ais or shards r prob better, also stuff like achievements and helmets/titles
 
or maybe control zyre territories for certain industry perks while u hold it. like old rivi tiles. ais, pearls, nether brew mats in industries every cycle while u hold
 
Curious why you think this? I think 25% maybe too large of an amount or it could be a lesser % of more valuable stuff (like not health pots), but people drop their gear on death anyway so the expectation is already that they lose that gear just like any other gank isle.
I think this whole line of thinking is flawed.

There is an expectation that people lose their gear just like any other gank isle, but there is also an expectation of being rewarded for your kill. In a sense, you wager a set, they wager a set, and you fight it out. When that expectation is broken, a lot of players will get frustrated and not participate
 
Curious why you think this? I think 25% maybe too large of an amount or it could be a lesser % of more valuable stuff (like not health pots), but people drop their gear on death anyway so the expectation is already that they lose that gear just like any other gank isle.
current Zyre is very dead, even when it's the only option. If the only reward for KOTH relies on people going to old zyre when it's not KOTH, then there is no point going.

Literally any reward, stuff that's super common like recall stones, totems, ancient ingots e.c.t would be much better. you could even add the 25% loot pool as a bonus, but a primary reward just ensures that activity of KOTH doesn't depend on people going to Zyre normally, which again nobody does
 
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