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Suggestion remove merc town

Lampp_

Well-Known Member
Although this is somewhat true, its only been due to mega alliances not being contested, if people want massive fights then it should not be difficult to get merc towns to help you fight on your continent, what would be worse is having to move members to another continents town just for the month they decide to fight on another continent. The real question is if you would rather make a whole new town and move all your members or just use the merc system and stay on your town continent while being able to fight on other continents.
What used to happen
Town A) "Hey we should band together to fight X mega alliance"
Town B) "Sure lol what else are we gonna do"

What happens now
Town A) joins a kalros alliance
Town B) Joins a garama alliance

We can see a very good representation of this month on kalros where the 5 alliances are (In order)
Cat kingdom: 1/10 Kalros towns (5 Kalros Actives)
Bayab alliance: 4/10 Kalros towns (20 Kalros Actives)
Penguin Fellowship: 5/10 Kalros towns (40 Kalros Actives)
Potato force: 3/9 Kalros towns (34 Kalros Actives)
SilentStormSix: 1/4 Kalros towns (11 Kalros actives)


These 5 alliances all warp Around 15-20 And are all being a majority non kalros players

This happens because they see a mega alliance (Helian league) and just go "Man im not beating that and so they dont even try and give up, This sort of mentality has poisoned loka to its core and has given people the option to just take the easy way and not fight the giga alliance with a gazillion people, if instead towns were forced to either give up, move or fight these giga alliances (Like what happened naturally in the past) Then this issue wouldn't exist, but when you give people an EASY Option to back out of a extremely hard fought month and do something easy they will often do it.
 

Cryptite

Elder
Staff member
Elder
Merc towns are bad because they don’t encourage continental loyalty.
I'm sorry but what Continental loyalty? 95% of the Conquest playerbase, including many long-term town owners would move continents every single month, even holding on to proxy towns on all 3 continents just to be sure they had a level 25 town at the ready whenever the community generally decided where the fighting was going to be.

It's very important to remember historical context when thinking about why we have done the things that we do. A vast majority of Conquest changes are the result of reactions to the way the player base already acts. Players WANTED town loyalty but couldn't stay in their home town and also fight on another continent if that's where all the action was happening.

A lot of Conquest lock shenanigans are not necessarily new additions because of this feature, as much as they are bug fixes to the way that system has always meant to work. This is why we've finally added being able to see the town alliance and world locks in /find.

To be sure, we want there to be continental loyalty, but the reality is with a majority PVP player base, you're asking for pvpers to care about something that's more RP. Most of them are just here to fight.

If we removed Merc towns, players would simply go back to moving every single month, leaving entire continents dead as it used to be.
 

Kaph

Well-Known Member
Guardian
I also think that, at the cost of 'continental loyalty' (as Crypt said, there's not much of that anyway), we get back some amount of town loyalty. Town owners and subowners may be able to better focus on their own town without having to worry about which continent the fighting is. Hopefully, long-term, this may result in nicer-looking towns and more above-ground builds.
 

Swin

Active Member
Slicer
I'm sorry but what Continental loyalty? 95% of the Conquest playerbase, including many long-term town owners would move continents every single month, even holding on to proxy towns on all 3 continents just to be sure they had a level 25 town at the ready whenever the community generally decided where the fighting was going to be.

It's very important to remember historical context when thinking about why we have done the things that we do. A vast majority of Conquest changes are the result of reactions to the way the player base already acts. Players WANTED town loyalty but couldn't stay in their home town and also fight on another continent if that's where all the action was happening.

A lot of Conquest lock shenanigans are not necessarily new additions because of this feature, as much as they are bug fixes to the way that system has always meant to work. This is why we've finally added being able to see the town alliance and world locks in /find.

To be sure, we want there to be continental loyalty, but the reality is with a majority PVP player base, you're asking for pvpers to care about something that's more RP. Most of them are just here to fight.

If we removed Merc towns, players would simply go back to moving every single month, leaving entire continents dead as it used to be.
oh so you want the players the be stuck on the same town for months and months? I see more fun seeing player more each month to new town. Give it a time and players will ask for this to be removed, cause theres no way people agree to always be on the same town with the same people doing the same thing over and over.

Make a poll about merc towns so its easier to see if the community likes it or no, 90% of the yes votes will be those town leaders who like to pull up 20000 people to the fights

Merc towns should be a community choice thing.
 
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Swin

Active Member
Slicer
Other thing that made me hate merc towns, is this issue that happened recently were i had deleted my town Olivia, and before that i was locked to Olivia , Helian Legue , Ascalon, and after i delete it i was to None, Helian League , Ascalon. So i joined my friends town which is in Karlos and it is a merc town to Helian League, but turns out i cant warp on this town because it is in KARLOS, which is a nonsense since the town is a merc town it should also count as a ascalon lock, the guardians told me i had to move to an ascalon one to warp, and i couldnt warp in new silverhand. For me makes 0 sense, people sometimes used to slip recruits mid month cause they were out of pots or something, and now you can only do that to the certain ammount of towns you have on the same continent as the alliance is :/, merc towns cant even be used to that.
 
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Swin

Active Member
Slicer
Don't see how merc towns "ruin the point of the continents" by joining a alliance as a merc, you leave your own home continent in danger of other alliances or towns, nothing has changed about the risk of moving towns or members across continents other than the fact that you do not have to manually make a new town to do so. Also all the other reasons you have added are bugs or already exist, there will always be at least 1 super alliance per continent.
oh alr lemme make a town in karlos for example, and never fight in karlos, only be a merc town for the rest of my life. Capital halls turns out be a funny thing now, it appears ''X'' Karlos alliance won Karlos, well in fact it was 3 karlos towns and the rest some garama / ascalon recruit town who won it 🤷‍♀️
 

Kotten

Active Member
Slicer
I think there should be a cap to merc towns. There are more merc towns fighting on kalros then there is actual towns.
 

Blissterz

Active Member
If we removed Merc towns, players would simply go back to moving every single month, leaving entire continents dead as it used to be.
Moving towns used to be really fun and an experience to see how other towns work and their builds etc. If people wanna move, let them move. I dont see a point in having the merc towns since it just removes all purpose in actually choosing a continent for PvP/Conquest. If you choose to make your town on for example Ascalon, you should fight on Ascalon.
 

AKHISARLI

Active Member
oh so you want the players the be stuck on the same town for months and months? I see more fun seeing player more each month to new town. Give it a time and players will ask for this to be removed, cause theres no way people agree to always be on the same town with the same people doing the same thing over and over.

Make a poll about merc towns so its easier to see if the community likes it or no, 90% of the yes votes will be those town leaders who like to pull up 20000 people to the fights

Merc towns should be a community choice thing.
If you don't have fun and stuck in YOU town or with your "FRIENDS'', I can invite you to my town man just say it. And as an extra, I completely agree with what Cryptite said ,He can also check which kalros/garama towns I was member/owner of, I constantly switch between months (except for the months when I dont play or when I do rivi months) and its really difficult to do something from the beginning like building, brewing , grinding for town level and etc , I prefer to stay in my own town and fight instead on Kalros/Garama. And you didnt suggest any solution, all you said was ''REMOVE THE MERCH TOWNS''. Do you want me to make small alliances at ascalon and fight against Mega alliances as Helian League? no sense
 

Swin

Active Member
Slicer
If you don't have fun and stuck in YOU town or with your "FRIENDS'', I can invite you to my town man just say it. And as an extra, I completely agree with what Cryptite said ,He can also check which kalros/garama towns I was member/owner of, I constantly switch between months (except for the months when I dont play or when I do rivi months) and its really difficult to do something from the beginning like building, brewing , grinding for town level and etc , I prefer to stay in my own town and fight instead on Kalros/Garama. And you didnt suggest any solution, all you said was ''REMOVE THE MERCH TOWNS''. Do you want me to make small alliances at ascalon and fight against Mega alliances as Helian League? no sense
You can still be with friends in other towns. And the solution by all of my points and some other people´s point is exacly what the title says ''remove merc town´s''🤦
 

Kaph

Well-Known Member
Guardian
Moving towns used to be really fun and an experience to see how other towns work and their builds etc. If people wanna move, let them move. I dont see a point in having the merc towns since it just removes all purpose in actually choosing a continent for PvP/Conquest. If you choose to make your town on for example Ascalon, you should fight on Ascalon.

Players still have the option of moving towns 🤷‍♂️
 

Swin

Active Member
Slicer
Other thing that made me hate merc towns, is this issue that happened recently were i had deleted my town Olivia, and before that i was locked to Olivia , Helian Legue , Ascalon, and after i delete it i was to None, Helian League , Ascalon. So i joined my friends town which is in Karlos and it is a merc town to Helian League, but turns out i cant warp on this town because it is in KARLOS, which is a nonsense since the town is a merc town it should also count as a ascalon lock, the guardians told me i had to move to an ascalon one to warp, and i couldnt warp in new silverhand. For me makes 0 sense, people sometimes used to slip recruits mid month cause they were out of pots or something, and now you can only do that to the certain ammount of towns you have on the same continent as the alliance is :/, merc towns cant even be used to that.
elders take attention to this pls its really annoying
 

ChickPro

Member
Guardian
Community Rep
This doesn't exist BTW You physically cant stop people from making a town unless your religiously staring at the map, there has never been a group on loka able to completely block another alliance from forming
Not what I meant at all, I was stating that by deciding to merc you and your town members are going to be locked for another continent, and unable to fight on your own town continent giving up your towns chance at getting capital to help another town get theirs.
 

ChickPro

Member
Guardian
Community Rep
Merc towns should be a community choice thing.
In a way they are, if you or your alliance does not like the idea of merc towns you can simply not use the feature. I can guarantee that no one is going to not use merc towns, there is a very obvious reasons to that. They are simply more convenient than creating a new town or maintaining multiple towns across continents and keeping them up for the one time you can contest a alliance on said continent.
 
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