This already got suggested and deniedIt would be cool if there was the option to purchase an additional page for x amount of shards
This is why.
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This already got suggested and deniedIt would be cool if there was the option to purchase an additional page for x amount of shards
This is why.
Imo, this is cuz its just not fun to win month with your friends anymore if the alliance is just going to implode the month after. But if you go back a year or two, everyone cared about who won because of alliance rivalries and stuff like that, no alliances last longer than 2 months anymore so none of these "rivalries" will form and eventually leading to nobody caring if they win or not.I just think that the main problem is that the average player is completely unaffected by who wins the month.
I'd say implementing some method of rewarding long-term alliances even in minor ways is a cool idea never explored before.It would be pretty cool to have a change where you have to stay in an alliance for a month and a half or two months instead of one
Recently I stumbled back into Sea of Thieves after not having played for about 3 (maybe more) years. Despite the amount the game has changed, the pace of development (generally) has remained pretty much the same between when I played and when I didn't. The same is largely true of Loka I think. If you stopped playing right at the beginning of 2022 the last thing you'd remember is Infested Tiles being added (maybe not even that!). Loka's development is slow, things take time, however, the gameplay loop is not as stagnant as most people would think. Active veterans simply know the server better and are quick to understand new features, whilst new players have the daunting task of knowing nothing.I agree with everything you've said except for this. This is just a symptom of being on the server consistently for awhile. If you came back from a longish break players do say that the server changes; it only feels so repetitive as if nothing changes because the change is so extremely slow and small.
New better policies could hopefully fix some of these issues in my opinion.
I just think that the main problem is that the average player is completely unaffected by who wins the month. There is no secondary objective on the server for players to focus on outside of conquest, and every policy and perk from winning the month or acquiring more territories only directly contributes to the next month of conquest. Most players will just spend their free time ganking, which is also completely meaningless as a set holds the value of about 37 cobblestone. Even if this wasn’t the case, the only beneficial way set up to spend these shards is just to support the next conquest cycle, as everything else on the server is just for fun or cosmetic. The quests and achievements are really cool, and ranked is great, but the main gameplay loop of the server is pretty basic and has seemed pretty dead over the last few years.
Don’t get me wrong, I think Loka is a great server, easily the best one I’ve ever played. I just think that there is a ton of potential to still take advantage of.
still waiting...fix it then pls