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I understand a few smaller obstacles and agree they can make fights more interesting but the huge rocks or dips in half the map are just annoying. A big reason I made this post is because of the ranked season, if someone has you against one of these and you can't get out because they just don't move backwards you have little to no chance of surviving the rest of that duel and sometimes you can get sent 10+ positions downwards because of these obstacles being so much of a nuisanceTbh, I can see both sides of the argument, but I'm more in favor of there being obstacles. (Except that ocean map, that's just annoying sometimes)
If you want to do basic pot pvp, there's battlegrounds flat areas, and maybe even in your town. Maybe some more flat maps are in order. But being given even just the small amount of obstacles makes fights more interesting imo.
Plus bow Duels with obstacles are the beat
u forgot the bow + obstacamelsI understand a few smaller obstacles and agree they can make fights more interesting but the huge rocks or dips in half the map are just annoying. A big reason I made this post is because of the ranked season, if someone has you against one of these and you can't get out because they just don't move backwards you have little to no chance of surviving the rest of that duel and sometimes you can get sent 10+ positions downwards because of these obstacles being so much of a nuisance
the bow can be used sure, but if you're trying to shoot someone off yourself and they have EXTREMELY bad kb they can just crit you and you die because of it because even the punch 2 bow doesnt deal much kb to themu forgot the bow + obstacamels
Then maybe perhaps instead a change of maps, but an increase in gear. Drop some heal pots and give 4 pearls (once the match starts, the pearls can't be used, as in a cooldown until like 10 seconds into the match).I understand a few smaller obstacles and agree they can make fights more interesting but the huge rocks or dips in half the map are just annoying. A big reason I made this post is because of the ranked season, if someone has you against one of these and you can't get out because they just don't move backwards you have little to no chance of surviving the rest of that duel and sometimes you can get sent 10+ positions downwards because of these obstacles being so much of a nuisance
4 PEARLS ARE U DUMB AS A HORSEThen maybe perhaps instead a change of maps, but an increase in gear. Drop some heal pots and give 4 pearls (once the match starts, the pearls can't be used, as in a cooldown until like 10 seconds into the match).
The issue with pearls is the amount of glitching that'll likely happen with them, otherwise I could agree with this. They'd be a cool addition if not for how easy they are to abuseThen maybe perhaps instead a change of maps, but an increase in gear. Drop some heal pots and give 4 pearls (once the match starts, the pearls can't be used, as in a cooldown until like 10 seconds into the match).
you're right man, if it's named potion duel it couldn't be at all possible that the maps are still tailored for a genuine Loka experience, because no way in hell Cryptite or Mag would DARE name it potion duels and proceed to make maps with actual terrain.the gamemode is literally called Potion Duel, not LokaMC Conquest duel.. In what universe do you think FFA/Barebones = Pot. It's Loka sure! But it's a potion duel on loka. Not a LokaMC Conquest Duel silly! Streamlined.
Good thing its not conquest and its /duelhonestly the existing work they did on most maps is already good enough in my opinion. (and the outright removal of the tree map which got me laughed out the room in one of the SOTS but look where we are now...) https://forums.lokamc.com/threads/just-remove-the-log-map.5523/#post-52718
Anyways back on point, this isn't 1.7 HCF where all the pot maps are flat because that's pretty much how HCF and "Road PvP" is, I think in the same way their duel maps represent their communities gamemodes ours should too, with SOME NATURAL TERRAIN HERE AND THERE. After all conquest isn't all flattened out is it.
agreed and there was a thread about this where Mag stated he'd be more than happy to get in call with someone and a builder to fix up on these!But in some cases the barriers around rocks and the barriers on the underwater map make it hard to crit someone if they are in a corner, so those could maybe be looked at sometime.
If duels are made for conquest, what's the point in c train? It's called Conquest Training for a reason, duels are meant for people to be able to get better at the basics of minecraft pvp and always have been...you're right man, if it's named potion duel it couldn't be at all possible that the maps are still tailored for a genuine Loka experience, because no way in hell Cryptite or Mag would DARE name it potion duels and proceed to make maps with actual terrain.
Might aswell change it to Conquest Training, the fact it involves pots doesnt matter now apparentlyYour criticism has been heard! We will rename it to Loka Pot Pvp soon!
ACKHSUALLY, SORRY BUDDY BUT I WANNA USE THE PYTHAGORAM THEOREM TO WIN MY MINECRAFT DUEL, IF NOT YOU CAN CRY ABOUT IT![]()
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