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my keyboard has a and d, i’ve rarely ever been caught on those and whenever i am i lose cause i’m not fast at refilling not because the obstacleView attachment 5168
These are minimal in your opinion???? 90% of this map is a trap...
C Train should be not flat, hilly asf, just weird terrain made for training conquestI'm in the middle on this one too, to be fair. I don't consider our Potion Duel maps to be made for conquest training. But I also think that 100% flat no-obstacle PvP maps are made for those who can't adjust to real fight dynamics. The best PvPers in Minecraft aren't thwarted by blocks.
There's a middle ground on too many obstacles vs none, and ultra-flat vs a step up/down here and there. I could see removing a couple Volcano Map spikes tbh.
As was earlier stated, if there're some bad barrier blocks here and there, let us know (coordinates please) and we'll be happy to clean all of those up.
c train should **NOT** be flatwhy would conquest training be flat if its the complete opposite when you warp to a real fight, inaccurate training?
i think what dae means is keep it to a minimum as it does make pvping harder for some people....I'm in the middle on this one too, to be fair. I don't consider our Potion Duel maps to be made for conquest training. But I also think that 100% flat no-obstacle PvP maps are made for those who can't adjust to real fight dynamics. The best PvPers in Minecraft aren't thwarted by blocks.
There's a middle ground on too many obstacles vs none, and ultra-flat vs a step up/down here and there. I could see removing a couple Volcano Map spikes tbh.
As was earlier stated, if there're some bad barrier blocks here and there, let us know (coordinates please) and we'll be happy to clean all of those up.
always the blocks man! they proaw shucks! the friggin blocks got me again..
I said it should not be flatwhy would conquest training be flat if its the complete opposite when you warp to a real fight, inaccurate training?
i didnt realize my b, deleted it. +1 c train should not be flat. sunset isles worst biomeI said it should not be flat
but i kinda worded it weirdly sorry i meant C train shouldn't be flat while duels should
Yea please remove lots of obstacles I hate encountering them when I train for Loka.
this is kind of exactly the point.. if you're focusing on your opponent and then whoops you turn around to pot and you're stuck on an obstacleU gotta spend less time focusing on the blocks and more time focusing on your opponent
same with real tilesthis is kind of exactly the point.. if you're focusing on your opponent and then whoops you turn around to pot and you're stuck on an obstacle
as said.. so... so many times before.. Duels doesnt = conquest. It is not conquest training therefore it shouldn't be there to represent conquest...same with real tiles
I would rather have loka chan duel map then the underwater mapI'm in the middle on this one too, to be fair. I don't consider our Potion Duel maps to be made for conquest training. But I also think that 100% flat no-obstacle PvP maps are made for those who can't adjust to real fight dynamics. The best PvPers in Minecraft aren't thwarted by blocks.
There's a middle ground on too many obstacles vs none, and ultra-flat vs a step up/down here and there. I could see removing a couple Volcano Map spikes tbh.
As was earlier stated, if there're some bad barrier blocks here and there, let us know (coordinates please) and we'll be happy to clean all of those up.
That doesn't mean some attributes should be left out. If you're bad enough to get trapped behind some obstacles, you should get good.as said.. so... so many times before.. Duels doesnt = conquest. It is not conquest training therefore it shouldn't be there to represent conquest...
It is not conquest training therefore it shouldn't be there to represent conquest...