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No Plans to Implement Revert Today’s Fishing Rod Update

Ludwig_H

Member
Maybe add something like /stuck so you wait for like minutes and you can get out of the town? Might help the situation where town traps are too OP
 

SilentStormSix

Well-Known Member
Sentry
Maybe add something like /stuck so you wait for like minutes and you can get out of the town? Might help the situation where town traps are too OP
how would it tell if I got into their war room and just wanted to tp back to spawn after stealing everything they own
 

LobsterLarry

Well-Known Member
Maybe add something like /stuck so you wait for like minutes and you can get out of the town? Might help the situation where town traps are too OP
traps are intentional part of loka gameplay. some places are meant to be inescapable (cough cough JIBBLYPOP TOWN) get stuck poopyhead
 

Vai

Member
Sentry
And fishing rods is the main way people are yeeted an infinite y distance up *out* of those walls. People need to make an escape with items too.

It’s not the only way to escape or even to get in, just the most ridiculously OP way.
  1. 34 blocks between 2 players is all it takes to prevent fishing rods from being usable in raiding. At 34 blocks, the fishing rod can no longer reach the target player and it breaks off for being too far of a cast. People can still make towns above ground that look extremely nice. EdgeWind is a perfect example of this. Although their walls are not that high and you could easily fishing rod out, it is still extremely difficult to raid because of the ability to lock doors/trapdoors and the lvl 22 town perk 'Pearlescent' (infinite pearls - making glass walls "pearl gates" extremely common). Disabling the use of fishing rods in foreign towns is just plainly dumb. People are able to build nice above ground towns and prevent raiding if they simply took the time to implement the proper the precautions - setting default permissions to a high level (so town members/recruits cannot accidentally create holes), zoning areas and changing relevant flags (ex. prevent building but allow shulkers in the war room), adding "pearl gates" between areas, lock doors if they must be used, not afking in the open/outside areas of town. At some point, the PLAYER has to be held accountable for their error(s) that led their town to be raided Loka has already disabled (1) boats (partially - they do not work nearly as well as they did before, they only prevent you from falling to death if timed correctly), (2) minecarts, (3) horses, and (4) the potion affect slow falling. Saying "people need to make an escape with items too." is ridiculous. A fishing rod is an item. (5) We cannot pearl into or out of towns. (6) We cannot use commands to TP away. (7) We cannot use a recall stone to get out of a town. Raiding now solely relies on towns not taking the simple procautions to prevent raiding (and hoping there's an accessible enderchest).
 
Last edited:

olpx

Active Member
  1. 34 blocks between 2 players is all it takes to prevent fishing rods from being usable in raiding. At 34 blocks, the fishing rod can no longer reach the target player and it breaks off for being too far of a cast. People can still make towns above ground that look extremely nice. EdgeWind is a perfect example of this. Although their walls are not that high and you could easily fishing rod out, it is still extremely difficult to raid because of the ability to lock doors/trapdoors and the lvl 22 town perk 'Pearlescent' (infinite pearls - making glass walls "pearl gates" extremely common). Disabling the use of fishing rods in foreign towns is just plainly dumb. People are able to build nice above ground towns and prevent raiding if they simply took the time to implement the proper the precautions - setting default permissions to a high level (so town members/recruits cannot accidentally create holes), zoning areas and changing relevant flags (ex. prevent building but allow shulkers in the war room), adding "pearl gates" between areas, lock doors if they must be used, not afking in the open/outside areas of town. At some point, the PLAYER has to be held accountable for their error(s) that led their town to be raided Loka has already disabled (1) boats (partially - they do not work nearly as well as they did before, they only prevent you from falling to death if timed correctly), (2) minecarts, (3) horses, and (4) the potion affect slow falling. Saying "people need to make an escape with items too." is ridiculous. A fishing rod is an item. (5) We cannot pearl into or out of towns. (6) We cannot use commands to TP away. (7) We cannot use a recall stone to get out of a town. Raiding now solely relies on towns not taking the simple procautions to prevent raiding (and hoping there's an accessible enderchest).
could not of said it any better very well written +1
 
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