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Suggestion State of Fissure map

1/27/2023
will post new logs every month or so as how players play on Fissure changes and evolves. I'm doing this to make sure the next map is even better than this one.

most of this stuff is in comparison to the previous map, cove

pros:
- much more flat, leading to it being harder to run and less aids cliff fights

- docks being elevated to the degree they are makes is harder to get into them when out of combat

- feels much larger

- teamfights feel much more fun


cons:
- uniform callouts not made for large portions of the map yet by the playerbase (particularly on the outskirts of the map)

- ravines are irritating during fights as you can get fucked over while chasing someone by falling into one

- loot shoots out super far now when you die


suggestions for next map:
- compass at top of screen for party members like what there is on old zyre

- rotation every week or 2 of allowing/disallowing kb enchanted items (eg. 1 week kb is disallowed, next week it is allowed, next week is isn't allowed, etc.). This would be beneficial because it would satisfy both those who want kb at the next map and those who don't. It would also help new players, who nowadays, care much more about ganking than they do about conquest, which the fact that there is kb in conquest doesn't help because currently they don't get that experience with kb from ganking outside of niche scenarios like RI ganks, radar ganks, fallen town ganks (eg. ppl fighting over loot in Frostholm after it was deleted), etc.). Why would a new player who just plays for ganking try conquest if they don't even have experience with kb from ganking when conquest has kb?

- do smth about loot shooting super far out when you die (if it's a plugin that makes it do it, remove it. If it's a Minecraft update, make a plugin to get rid of it and return it to how it was before)
 
3 voters
Why should parties, a system that was made not for PvP, but general chatter, be given PvP advantages? I feel this should either be all or nothing.

Parties are for people who want to have fun and not have to worry about others overhearing their text conversations imo. It doesn't need to be given a PvP Advantage.

This is exactly like saying people in Voice Channels should have Strength 2 automatically.
parties were legit made so that ppl could see their teammates on compass at old zyre
 
when you're gonna die you also run, this is not just an advantage to you but a disadvantage as well.
intresting but i tend to die anyway from my armor breaking so no it wont be a disadvantage to me or just bringkb back entirely on a very long cooldownso you can boost but its not make or break in a 4v1 kite senario or mainhand able
 
ENTRY #2

pros:

- map layout is more well known by playerbase

- map layout makes kiting harder than cove

- map layout doesn't have aids verticality like cove


cons:

- area around docks is a bit awkward for fighting

- the edges of the map (with the exception of the coast by docks) feel a bit weird fighting in.

- ppl pearling up in tress like monkeys are kiting that way

- callouts not fully made my playerbase yet

suggestions for zyre system/next map

- for next map make the area around docks less awkward for fighting

- for zyre system add old zyre into rotation (so during it's rotation period make it so you can't go to cove/fissure)

- for next map don't have massive ass trees

- for next map compass at top of screen for party members like what there is on old zyre
 
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