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TNT Cannons and Upcoming Slime Block Planes

Psychedelic98

Member
Slicer
Psy you yourself said that"...people intentionally voting lower on the survey to "balance" the average with where they want things because they know the majority wants raiding to be more powerful than they do." how can people voting to change the average of the polls make for any accurate data?IMO it does not. You said "Even if the results are exaggerated, the directions are accurate. 78% for, 22% against,...." Exaggerated or not, it does not change the the fact that you are lumping 3 categories into one to get your 78% and completely disregarding that ~32% of people choose "allowed but more restricted in the past". If i was to vote and didn't want tnt cannons unless there was stronger restrictions where am i to vote? would you have included my vote in with your 78%? I am trying to state that the ~32% could have been in that same boat.... that they wanted cannons but not if they were to return back to the way they were. That is the problem with the polls... we can't ask them this because it was submitted anonymously. and true i posted that there was 5 for it, 2 with restrictions and 2 against. If cannons were to have no restrictions my vote goes for against. that changes the numbers right? what about master who was the other "restriction post". if his restriction suggestion is not meet would he still want cannons or would his vote go for against cannons. This would either come out to a 6-3 or a 5-4 split in the small forum sample. Does this sample still "reflect the same trend" as the polls?
To start off, I have no evidence that the survey has been tampered with, pushing it either way. I don't think that Crypt does either, we were just mentioning that it's a possibility. We can't discredit the survey until there is evidence that is has been tampered with by several people.

I've lumped the 3 categories together because Val recommended block regeneration as a restriction to cannons. This will limit the amount of time raiders have to take extra shots whether it be through several walls, deep in the ground, or difficult multishots.The fact that we don't know their names is irrelevant, just because they choose not to post on the forums doesn't mean their opinions count any less. This was a major point made when cannons were banned.

Bad wording, lumping everything together, and not using references to what you are talking about is something that annoys me XP.
lold
 

Kobeyador

Member
Slicer
Again.... I believe towns regenerating walls and placed destroyed blocks would not be a restriction on cannons. Regeneration would be a addition to towns with how Val suggested.
I don't know the difficulty of coding this, so forgive me if it's inconceivable, but If TNT cannons are included, There could, depending on if it's even possible, be an option to pay extra emeralds a day to have placed blocks that were destroyed by an explosion to regenerate over time.
As he states in his suggestion that "...be an option to pay extra emeralds a day to have placed blocks that were destroyed by an explosion to regenerate over time.". This is not a restriction on cannons. It would be a hindrance on towns to pay for regeneration. It also would not regenerate blocks that were not "placed blocks" in the town. This is why I have a hard time seeing this as a restriction.
I guess we both have something in common... we both find the others statement ridiculous. XP
 

Kobeyador

Member
Slicer
Anyways... I feel that we need to come up with regulations that actually pertain to the use and limitations of cannons themselves. Features and special options concerning towns can come after a rough outline is set up.
On that note, I have always stated my thoughts that cannons should be a regulated and maintained feature to create a fair playing field for each member of the server.Well... without giving the richest players too many advantages over new players.
So... may I propose we gather different players with different opinions to act as representatives on this topic to actually have a debate. Be it by players volunteering or by players being nominated.
 

hyhu

Member
Slicer
I guess we both have something in common... we both find the others statement ridiculous. XP

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ValenceLP

New Member
The notion that the survey is not credible enough is, in my opinion, false. People are more likely to be honest if they are anonymous. If your reputation was to be a complete non-raider, and all your friends were complete non-raiders, the fact that your name would show up as a result of someone who approves of TNT cannons would turn you off on that option.
 

ValenceLP

New Member
Since we are at a somewhat draw between Psy and Kobey, could we address slimeblock planes? I know Kobey put his suggestion of rules up, but it any other suggestions are welcome.
 

Kobeyador

Member
Slicer
Honestly, I'm slightly in favor for slime planes because they are based on the same style as the piston bridges. There are several advantages to them:they don't break blocks(except for torches,spider web, redstone,ect), they can be stopped with signs/furnaces, and they are far more accurate.They can be manually controlled and they can actually be used for clearing large volumes of water or lava. However there is potentially a HUGE problem with the bud switch style of slime planes. This style runs automatically and uncontrollably. So until it ran into something that it could not push or it reaches its 12 block push limit, it would keep flying. However, I don't know what would happen to it once it flew into unloaded chunks
 
K

KenuDragonfire

Guest
As the greatest raider of the server in terms of actually goods stolen:goods stolen from me, I feel like I should throw in my two cents on a server that I don't actually play on anymore (If I get emails about the server, I assume that people care about my opinion. Certainly not true, but w/e.)

Mr. Crypt is correct: people like raiding and stealing because we love conflict. I try to be a nice human being IRL, but on Loka? I was the most evil, violent, rudest human being there. I look back at screenshots of conversations or my posts I have on these forums and I think, "Wow, I was a donkey. Not a horrible donkey, but just a donkey." I liked having blood feuds and wars and stealing from others. It was fun. It was borderline sadistic, but it was fun. It was also a natural thing. We did it because PvP was enabled, so, why not, let's kill someone and break into their town and wreck 'em.

The Alliance came about because we decided that we were going to do something that there were no rules for: killing a town. Executing it. We created some BS reason for it (It needed to die because people were going there for their first town, getting killed by other town members, then quitting; it was damaging Harvest City's population, etc.) but really, we kind of just wanted to declare the first real war of the server. The Alliance both achieved its goal and also destroyed itself: We killed a town, but then we also indirectly created every single anti-raiding rule that exists. Almost immediately after when Mag logged on, rules were put up: "Do not destroy a generator and Do not camp inside a town." Soon after more and more rules came up, and we were told that we couldn't raid a town every single day after school and twice on Sundays. We immediately said it was unfair, it was restricting our ability to play on the server, it was slavery, etc. Eventually we started putting limits on ourselves so that a town could get somewhat wealthy and THEN we'd raid it and slaughter the inhabitants.

Eventually though, we did hit a wall: people started learning how or being taught how to, you know, properly defend their bases. My favorite design was the stone brick on the outside, criss-cross obsidian on the inside, because it limited damage, was aesthetically pleasing, and also was a clever way to save on obsidian. We couldn't really TNT into bases anymore; we had to use piston bridges and then use feather falling boots to land, and even if that worked, every door in the city was covered with dirt. Raiding had, in general, become a giant hassle (raiding should be difficult, but not damn near impossible). Pretty much every avenue for raiding has become extinct since when I had begun raiding. TNT cannons, bridges, spies that are alts, spies that aren't alts, pretty much the only thing that has been added are ender pearls, and from what I've read, even they aren't that effective.

The community needs to be able to find a natural way for war to exist without an incentive from either lore or plugins. The people in these towns need to create alliances not because a plugin lets them do so, but because they want to kill somebody or put a stop to a band of raiders or something along those lines. People should be concerned that somebody in their town will betray them for a couple stacks of diamonds; people should have to build defenses.

Of course, Territories might fix all these problems, but as impatient and judgmental as I am, I figure I should immediately disparage it and say how vanilla raiding is better.

TL;DR: Nouvellune is a nostalgic unimportant voice in this conversation and who, despite knowing that his opinion wouldn't matter, added his two cents to a conversation because of his massive ego and love of himself. Also, he's an awful human being in every way.
 
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