AfricanPenguins
Member
argus has done nothing wrong and i have nothing against them or the people in it, its just the idea that i could maybe try and make this server interesting if i could get a war going. failed
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because everyone is scared shitless of argus. all we want is some fair fighting to spice up the server
I feel like this point still isn't getting across or being addressed. Let's say the best pvpers from the faction I am currently in come to loka, about 7 guys. We start a town and it takes us a few days to get the gear we will need to fight. As a group each of us gets a couple sets of p4 and enough pots for a fight. With 2 of these guys better than east and a 7 man group we go in confident. We show up to the fight, nico and east are there and both know the skill of this group. They choose to bring 5 sets of armor and 25 god apples with a couple drinkable pots. My group gets slaughtered because of how stacked they are and become salt monsters and loka never sees them again. This scenario can happen to any pvp group across the server, the only reason argus hasn't done this yet is because they haven't had to (no offense.)
Daily Capital change, with allowing of destorying of set numbers of tgens to a town. more fights?
The funny part about that, was that when I began to say those things it was pretty much RP with some truth in it. When the war reached its "climax" I realized that there was more truth in it than I had thought. In my humble opinion Argus ruins the spirit of the game so to speak; in gaming in general everyone has a relatively equal shot at victory- that's what makes players try. But with no chance at wining, nobody will want to fight.To be clear, the "puppet master" idea and other anti-Argus rhetoric I have heard (from Agorednocit, for example)--that's role play, right? If not, what did Argus do to you to earn those characterizations?
The biggest issue I've had with the two 'wars' we've had in the past of territory battles isn't that Argus won both, it's how Argus fights when they really want to. They call it an offensive, but I call it a scorched earth policy. Effectively, Argus finally decides they don't want to deal with having to logon frequently to see if they're getting attacked or not so they decide that they're going to spend 48-72 hours and literally wipe the opposition off the face of Loka and leave nothing remaining. Worse, the last time they did this to end the Vesper attacks, they also raided the ever-living shit out of a couple towns and literally forced a couple towns off the server (there were other parts to it, but this was the catalyst). Simply put, this demoralizes the enemy and can make people quit the server in their own right.
Unfortunately, there's nothing mechanically wrong with this tactic, because it's how the system works. Psychologically, however, it's unfortunate because any chance of a "fun conflict" are removed entirely because Argus effectively decides it doesn't want to play anymore and just deletes opposition. Fortunately, the people who've done this in the past also agree that, in hindsight, that wasn't very fun and led Loka to peace (which is boring).
Eros was left out of the vast majority of the attacks, after a few initial raids I changed priority to Samsara.As an Eros member, with so many Eros t-gens having been attacked, I got the same jaded view of the opposition (which was enhanced by the rp trash talking, of course).
Also being bitter about the current situation and towards Argus doesn't help anyone.