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Rejected Allow Lunar Client (Heavily Limited)

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sborm

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Lunar Client is fully blocked currently using the Lunar API, however many people likely have to switch from Lunar to Optifine to even log on to Loka, not to mention the fact that not being able to join on Lunar Client could possibly make people not want to play. You can use the Lunar API to disable specific mods.

Disabling a mod​

  • Instantiate a ModSetting that sets the enabled status to false.
  • Send a LCPacketModSettings with ModSettings that affect the mods you wish to disable, like so:
ModSettings.ModSetting disabled = new ModSettings.ModSetting(false, new HashMap<>());

sendPacket(event.getPlayer(), new LCPacketModSettings(
new ModSettings()
.addModSetting("Coordinates", disabled)
.addModSetting("textHotKey", disabled)
));
This is the website for the Lunar Client API, which allows you to download this and implement this feature. You can disable any of the disallowed mods on Loka with this, I will list these below.

A Rough List of Possibly Disallowed Mods.
Auto Text Hot Key
Armor Status
Hypixel Mods
Pot Effects
Direction Hud
Waypoints
Hit Color
Scoreboard
Pot Counter
Tab Editor
Nametags
Nick Hider
Cooldowns
Memory Usage
Combo Counter
Reach Display
Time Changer
Saturation
Item Physics
TNT Countdown
Item Tracker
Team View
NetGraph
All of these are rough, however if this was to be added this would have to be checked obviously.


 
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3 voters
I don't really see a need to even bother with this as pretty much every mod will be disabled and there isn't any real benefit to allowing it if this is the case.
 
+1
I think as far as ease of access this would be great for the community as a lot of people that play the server don't like switching from their usual clients. It also gives the server the ability to control what mods are allowed. If there is no competitive benefit and it overall makes Loka more accessible I think the server should jump all over this as there are a lot of positives to letting people with Lunar join.

I don't really see a need to even bother with this as pretty much every mod will be disabled and there isn't any real benefit to allowing it if this is the case.
The reason to bother is that setting up a new launcher might discourage someone from playing on Loka in the first place. If this is easy to set up and allows more players to play on their favorite launchers I don't see the problem with doing this.
 
im not enjoying 30fps fights right now so im just not playing, maybe lunar can help with that since 2 render distance optifine with all lowest settings isn't doing it.
 
The literal reason we have Lunar fully disabled is because it has inherent anti-knockback (intentional or otherwise) built in. Until this is proven to have been resolved lately (which doesn't thus far seem to be the case), Loka will continue to block players joining with it.
Pretty sure that was only found on 1.12(could be wrong)
But I don't believe or atleast haven't seen any evidence it does this on 1.16/1.17 or haven't noticed it myself, (as I said could be wrong!)
 
Lunar Client is fully blocked currently using the Lunar API, however many people likely have to switch from Lunar to Optifine to even log on to Loka, not to mention the fact that not being able to join on Lunar Client could possibly make people not want to play. You can use the Lunar API to disable specific mods.

This is the website for the Lunar Client API, which allows you to download this and implement this feature. You can disable any of the disallowed mods on Loka with this, I will list these below.


All of these are rough, however if this was to be added this would have to be checked obviously.
+5
 
The literal reason we have Lunar fully disabled is because it has inherent anti-knockback (intentional or otherwise) built in. Until this is proven to have been resolved lately (which doesn't thus far seem to be the case), Loka will continue to block players joining with it.
this is from cubecraft, interesting stuff, i also heard about labymod having hidden features according to other server owners
 

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-1 loka is fine the way it is without flashy pvp client
I don't really see a need to even bother with this as pretty much every mod will be disabled and there isn't any real benefit to allowing it if this is the case.
for both of these points, you're limiting the incoming players by requiring for them to abide by the rules, you need to stay on a different client. A big population of the 1.9 pvp community uses lunar and besides what crypt said below, there's no reason not to add it.
The literal reason we have Lunar fully disabled is because it has inherent anti-knockback (intentional or otherwise) built in. Until this is proven to have been resolved lately (which doesn't thus far seem to be the case), Loka will continue to block players joining with it.
 
for both of these points, you're limiting the incoming players by requiring for them to abide by the rules, you need to stay on a different client. A big population of the 1.9 pvp community uses lunar and besides what crypt said below, there's no reason not to add it.
This is a very good point and my mind has been changed; so long as there is no KB funkiness i say add it back :maggers:
 
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