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a overhaul of the current system that doesn’t properly accommodate the direction loka is going. not randomized effects on the same conquest fights we’ve been havingconquest is getting stale its been the same for like 5 years, we need new things
zyre buffs? farsight?Crypts labyrinth:
A stone maze appears over the battlefield with Zyre buffs at the centre of them.
shield wall?UHC: Shields work as they do in vanilla gameplay for both sides, and axes deal 2x damage.
(if 2x is unreasonable then do 1.5x or 1.33x damage)
2x axe dmg + the already boosted loka dmg makes axes a literal 1 tap im p sure LOL (probably 2 tap)UHC: Shields work as they do in vanilla gameplay for both sides, and axes deal 2x damage.
(if 2x is unreasonable then do 1.5x or 1.33x damage)
You can already do this, no? You just can’t destroy the tgen/inhibidc what its called or how it works please give me a mutator that lets me use redstone and make tnt bombers in conquest thanks okay
i do not think you can actively place things like tnt minecarts and redstone components during an active conquest fight. i tried it once and the best i could do was put tnt minecarts on the battlezone before fight starts and ignite them during the fight heres how that wentYou can already do this, no? You just can’t destroy the tgen/inhib
Let the man have his demolitions experts in conquesti do not think you can actively place things like tnt minecarts and redstone components during an active conquest fight. i tried it once and the best i could do was put tnt minecarts on the battlezone before fight starts and ignite them during the fight heres how that went
spawn in with levitation 255Avengers • 6 random players get different abilities like random potion effects, tridents, no knock back ect
Grinders nightmaregank war: items will drop if you die