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Suggestion Crystal Meta is dragging Loka in the wrong direction.

36s

Active Member
Slicer
Sure, for those of you who crystal its fun because your kills go up. But seriously, do any of you think its balanced right now? In every aspect of Loka there's a way to counter something that other people do. (Debuff - Debuff rez, Shield - Axe [the shield nerf], etc.) There is no direct and simple counter to crystalling. The argument "just run away" isn't valid considering the whole map except a few blocks between the tgen and inhibitor is the only places you can hide from it. For example, I was in the back just repotting in a recent fight, I get pearled on, the user splashed turtle master potion and instantly killed me before I could even look down to pot. It is too easy to die to crystal's and there are no counters, besides of course, making it worse by fighting fire with fire. If I had to suggest a valid nerf that could still keep crystals somewhat useable but not abuseable, I'd suggest removing turtle pots, nerfing damage of the crystals themselves, or making a cooldown on placing crystals / hitting crystals. As a player that's here to have fun, I seriously don't think this meta is enjoyable at all and will slowly but surely turn Loka into a crystal PvP server. I'm expecting tons of "just pot lol" and "ur just salty lol" but if you SEROUSLY think the crystal meta is good for the server, I'd love to hear why you think that.
 

Lurnn

Well-Known Member
Slicer
IMO, vanilla mechanics same damage. - IS A GOOD NERF. If loka staff feels as its fit.

This rewards smart play, but doesnt make them useless. (Still JUST as good with a diff meta. -! JUST IMO!!!!)
 

casperistrash

Active Member
IMO, vanilla mechanics same damage. - IS A GOOD NERF. If loka staff feels as its fit.

This rewards smart play, but doesnt make them useless. (Still JUST as good with a diff meta. -! JUST IMO!!!!)
thats what ive been saying but if i remember correctly staff just said something about jib
 

coolkidsupa

Active Member
+1 the experienced players will just say " run away " because like they've fought against crystals alot but imagine a new player logs onto the player hears " PUSH!! " and pushes and gets crystaled. Think of how fun that would be for them, crystals just doesn't encourages people to enjoy conquest.
 

kiadmowi

Well-Known Member
Slicer

I still stand by my suggestion of making crystals ignore resistance so crystalers' role takes skill, because as it stands relatively new and inexperienced players are taking crystals into fights, killing themselves with them (which itself is surprising because they only deal 1-2 hearts to them with turtlemaster while facehugging the crystals), essentially two-tapping anyone that walks within their chunk of a tile's chokepoint, and topping damage charts consistently with little thought or risk.

On top of that proposed change, I'd ask for potions of nullifying to remove turtle master's slowness and resistance, both to use as a counter to crystalers and have turtle master tipped arrows not slow oneself if that's still a thing.

Don't get me wrong, I love the role crystalers can have, but noone can ignore how stupidly effective it is while having no counter or skill requirement.
 

Lurnn

Well-Known Member
Slicer

I still stand by my suggestion of making crystals ignore resistance so crystalers' role takes skill, because as it stands relatively new and inexperienced players are taking crystals into fights, killing themselves with them (which itself is surprising because they only deal 1-2 hearts to them with turtlemaster while facehugging the crystals), essentially two-tapping anyone that walks within their chunk of a tile's chokepoint, and topping damage charts consistently with little thought or risk.

On top of that proposed change, I'd ask for potions of nullifying to remove turtle master's slowness and resistance, both to use as a counter to crystalers and have turtle master tipped arrows not slow oneself if that's still a thing.

Don't get me wrong, I love the role crystalers can have, but noone can ignore how stupidly effective it is while having no counter or skill requirement.
WELL WRITTEN!

THIS OR WHAT I SAID..
 

ThePigGang

Well-Known Member
Guardian
+1 Today's balak fight was a perfect example as to why crystals are so OP, I am all for crystals in conquest but when there is low TPS it's basically impossible for sword damage to register while on the other hand crystal damage seemed to register right away. As soon as there is low TPS the only viable means of doing damage is crystalling. OVERPOWERED.

This is considering almost the entirety of that fight was fought at low TPS
 
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