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Suggestion Crystal Meta is dragging Loka in the wrong direction.

Kekoo

New Member
Sure, for those of you who crystal its fun because your kills go up. But seriously, do any of you think its balanced right now? In every aspect of Loka there's a way to counter something that other people do. (Debuff - Debuff rez, Shield - Axe [the shield nerf], etc.) There is no direct and simple counter to crystalling. The argument "just run away" isn't valid considering the whole map except a few blocks between the tgen and inhibitor is the only places you can hide from it. For example, I was in the back just repotting in a recent fight, I get pearled on, the user splashed turtle master potion and instantly killed me before I could even look down to pot. It is too easy to die to crystal's and there are no counters, besides of course, making it worse by fighting fire with fire. If I had to suggest a valid nerf that could still keep crystals somewhat useable but not abuseable, I'd suggest removing turtle pots, nerfing damage of the crystals themselves, or making a cooldown on placing crystals / hitting crystals. As a player that's here to have fun, I seriously don't think this meta is enjoyable at all and will slowly but surely turn Loka into a crystal PvP server. I'm expecting tons of "just pot lol" and "ur just salty lol" but if you SEROUSLY think the crystal meta is good for the server, I'd love to hear why you think that.
-1 on god just don't go near people with boom boom crystals easiest solution
 

Lurnn

Well-Known Member
Slicer
I'd also like to add that I have seen a shield block crystals
Yes this is a common known counter, are you suggesting someone should hold a shield up the whole fight? atleast be productive lmao.
 

Lurnn

Well-Known Member
Slicer
i will agree, block falloff thru walls should be added, kills like that aren’t the most fair but like walking up to it is just an idiot tax for walking into rotatey explode cube
Unfair argument when tiles on loka often force you to go through a narrow straight otherwise allowing enemies to flock your objective, meaning that whilst you have to push them back and with them push yourself forward, you can't due to the entire area being flooded with crystals: now making it impossible to attack as a team.

For someone who just called me out for bias on another thread you sure are failing to see the bigger picture on this one
 
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Asynchronized

Well-Known Member
Sentry
Unfair argument when tiles on loka often force you to go through a narrow straight otherwise allowing enemies to flock your objective, meaning that whilst you have to push them back and with them push yourself forward, you can't due to the entire area being flooded with crystals: now making it impossible to attack as a team.

For someone who just called me out for bias on another thread you sure are failing to see the bigger picture on this on
Unfair argument when tiles on loka often force you to go through a narrow straight otherwise allowing enemies to flock your objective, meaning that whilst you have to push them back and with them push yourself forward, you can't due to the entire area being flooded with crystals: now making it impossible to attack as a team.

For someone who just called me out for bias on another thread you sure are failing to see the bigger picture on this one
tldr. i agree with crystal through walls being nerfed, and i think people walking into crystals cause they are not cautionary is the whole point of people crystalling.

dont think i can be biased when i agree with you
 

Lurnn

Well-Known Member
Slicer
tldr. i agree with crystal through walls being nerfed, and i think people walking into crystals cause they are not cautionary is the whole point of people crystalling.

dont think i can be biased when i agree with you
So you don't think there is an issue that a good 70% of the battlezone is untouchable?
 

Asynchronized

Well-Known Member
Sentry
So you don't think there is an issue that a good 70% of the battlezone is untouchable?
“untouchable”, I dont think that the battle zone should be a perfect field without any hazards to walk into. thats the whole point of it being a “battle zone”. Its quite easy to survive crystal attacks if you are aware, i’ve done it multiple times. All you gotta do is triple pot and pearl away, or just run out of the high damage range.
 

Lurnn

Well-Known Member
Slicer
“untouchable”, I dont think that the battle zone should be a perfect field without any hazards to walk into. thats the whole point of it being a “battle zone”. Its quite easy to survive crystal attacks if you are aware, i’ve done it multiple times. All you gotta do is triple pot and pearl away, or just run out of the high damage range.
"and pearl away" - my key issue here, i'm not saying its impossible to live. I'm saying it's impossible to push up and push them away as a team- that is the issue here.
 

Asynchronized

Well-Known Member
Sentry
"and pearl away" - my key issue here, i'm not saying its impossible to live. I'm saying it's impossible to push up and push them away as a team- that is the issue here.
well i can agree with that crystalling is one of the best ways to hold a push at mid and possible turn a battle in favor.
 

jakeman5

Well-Known Member
Slicer
well i can agree with that crystalling is one of the best ways to hold a push at mid and possible turn a battle in favor.
Right but that is why it is incredibly overpowered and not fun. Who wants to play in conquest when you have half the battlefield full of kids spamming crystals? Six or Seven crystalers should not be able to stop a push of 70 people. That is broken.
 
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