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This is certainly a concern for people with lower end machines in some places, thankfully if you use Optifine there are various options you can toggle with chunk generation that I've tested on my old laptop, and they seemed to help a lot. Another option (if it gets an update any time soon) is fastcraft, originally made for IC2 it gave me a significant performance leap when playing terrafirmacraft, which features some pretty crazy terrain.And sorry for asking again but you never said anything about the lag I'm worried about
I *might* release some spoilers about spawn later down the line, but suffice to say it's certainly not going to be what we're used to.Any sneak peeks of how Spawn would look?
Will towns have a tgen limit so they can't have too much control over too much land
Also how exactly would town annexation work?
Will there be any villages on every continent?
Maybe you could launch a test server with the new map and some of the new features
So you guys are actually building all of this map?
why not make that the market industry
some custom thing that you use to feed your gen
How are you planning on advertising the map reset
Also are the arenas improved to the stuff we talked about?
Cutting out villager trading (along with cutting out the nether--excepting an island) seems to take a big part of Minecraft away. Skills and knowledge are required to use those well, and I don't like the idea removing an aspect of the game that allows skill and knowledge to be advantageously applied. Villager trading adds value to some of those items that we stockpile (string, zombie flesh), and it makes for a good reason to farm (other than town leveling).