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Official Update Thread

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Cryptite

Elder
Staff member
Elder
  • New: /report - Use this to report possible bugs, griefs, funny business. This reaches out to all admins and serves as a nice way to get help on things.
  • /g motd clear - can now be used to clear your town's message of the day.
 

Zor95

Well-Known Member
Slicer
Funnily enough, the 1.9.1 pre-release today features a buff to diamond armor because it actually had defensive bonuses very similar to iron. I'm not sure exactly how buffed it is but... probably requires more golem rebalancing.
 

Cryptite

Elder
Staff member
Elder
  • When creating a town, there is no longer a period after you plant the schematic and before you finish the town where you're unable to use /home, /tpa, etc.
  • /here now shows where the nearest port is on your continent.
  • Power Shards given by Frodii should now work when attempting to buy from Arbre and should as well now stack with other Power Shards. If you have "bad" ones, ask an admin to replace them for you.
  • Loads of small lag fixes and optimizations.
 
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DualBall

Member
  • When creating a town, there is no longer a period after you plant the schematic and before you finish the town where you're unable to use /home, /tpa, etc.
Oh my god THANK YOU!! You have no idea how frustrating it is to have to stay by your generator until you get your friends together and get the generator powered. Sadly, a ghast became my /spawn recently, but this is still very helpful nonetheless.
 

Cryptite

Elder
Staff member
Elder
Conquest Fixes
  • Territory Battle Zones now exist from the moment the Inhibitor was placed (unchanged) to 5 minutes after the battle is over, regardless of whether the Inhib is up or not.
  • An expiring Battle Zone will inform all players within it periodically as to its time left.
  • Inhibitors no longer instantly delete after a TGen is destroyed.
  • TnT no longer damages friendlies and monsters.
  • TnT damage should be slightly less unpredictable and potentially less one-shotty.
  • Overall particle effects during Conquest have either been turned down or, in some cases, turned off. Hopefully this helps with some FPS lag
Other
  • Towns marked as friendly now display as a darker shade of Blue so you can tell them apart from actual Allies
 
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Cryptite

Elder
Staff member
Elder
  • Greatsword of the Horseman no longer has its health and speed attributes. Too OP.
  • If your town is hooked up to Discord, your town will receive a notification whenever an Inhibitor is placed in your territory.
 

Skuhoo

Administrator
Staff member
Elder
  • If your town is hooked up to Discord, your town will receive a notification whenever an Inhibitor is placed in your territory.

EldritchBot is online! :)
T0G10pi.png
 

Cryptite

Elder
Staff member
Elder
We have implemented a Strength Decay System for Conquest that works as such:
  • At the moment your last TGen is either destroyed or you delete it, you will incur a big penalty in strength followed by a constant strength decay. The Math, in short, goes like this:
    • Whenever you lose your final TGen or delete it, we calculate an immediate 2-day full lump sum of decay and apply it. Then the decay goes into effect at a constant level until you bring a TGen back online.
    • In terms of calculating the decay, each day that you have more than 0 Strength and no TGens, we calculate your decay as though you lose a fight to a 900 rated town every day with a defending TGen count of 21. The 21 number is irrelevant, really, as it's just used to determine K Factor (we use 50 for decay). We then take that daily number and divide by 72 so that your strength is decayed a small bit every Minecraft day (there are 72 minecraft days in a real-life day; this is also how Guard Food and Town Balances work, btw).
    • As an example, a town with 1100 strength that loses its final tgen will lose 74 strength in addition to the actual loss they had in the first place. After that, they'll lose 34 the next day, 32 after that, 30, etc.
  • Decay can be seen in /g info if you have any (your Strength will be [Red])
 

Cryptite

Elder
Staff member
Elder
  • Show your best fish to Haldii at Spawn to see if you've caught the Biggest Fish on Loka!
  • Logging back onto Loka when you were riding a horse no longer deletes your horse.
  • Added: Title system! Titles are slowly being reintroduced into Loka. Most of the ones you'll see thus far are due to victories in past seasons of Arenas/Battlegrounds
  • /here will now properly show you're in the Nether and The End as well as indicate where the boat/airship for both are.
 

Cryptite

Elder
Staff member
Elder
  • New class of fish added: Gargantuan Fish. See if you can catch any!
  • Haldii, brother of Frodii has setup shop in Frodii's shack at Spawn. Show him any fish you caught to see if you've caught the Biggest Fish on Loka! The player who possess the biggest overall catch on Loka will earn the title of Angler so long as they remain the biggest catch leader!
  • We have taken steps to prevent autofishers from working. Because of the current and future plans for loot acquired by fishing, autofishers will very quickly break the fishing economy. As a result, it should no longer be possible to autofish.
  • Many server crash/stability fixes.
 
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