As part of the trend towards getting newer members/towns to the endgame so that they can participate in Conquest sooner, every time a town levels up in any of their Mastery Categories, all online members will receive 25*Level XP. This should really help new towns accelerate their growth and is part of a swath of upcoming changes meant to get new players to our endgame content quicker.
As part of the trend towards getting newer members/towns to the endgame so that they can participate in Conquest sooner, every time a town levels up in any of their Mastery Categories, all online members will receive 25*Level XP. This should really help new towns accelerate their growth and is part of a swath of upcoming changes meant to get new players to our endgame content quicker.
The Aladra Library is now up and running! The new Librarians Lazuli73, gabrosen, and Jedoi will be stocking it shortly!
Horses that you do not own can no longer be interacted with in foreign towns.
Artisan Levels (Blacksmithing, Enchanting, Alchemy, Cooking, Engineering, Crafting) no longer grant you levels if you are crafting outside of town protection. You now must craft/enchant within your town protection in order to get levels for this.
Anvils can no longer be used at Spawn, you cheaters.
/discord now has an option to reset your Discord/MC account link so you can fix/relink your account with a different Discord account.
2nd place on Town Mastery Leaderboards is no longer being unfairly hidden.
Town applicants who accept their town application should be properly cleared off the applicants list now.
The Heads Market Chest is now shapeless (not one column on the left)
Loka no longer autoapplies the Resource pack. This has been causing people to fail to join. We will replace this functionality with something akin to the "Loka has updated recently" thing, where all players will be notified about latest updates to the resource pack. You will now need to install the pack manually (which is the better thing to do anyway).
Brewery Plugin updated! So that fixes some stuff I guess.
Spoopy particles floating in the air randomly throughout worlds have been patched up. This should not only fix the bug but presumably improve server/client performance (though probably not noticeably) as it means we aren't sending every player on the server particles even if it's only meant for people in the north to see, for example. This could also pave the way for towns to be able to purchase particle-blocks.....
You should no longer receive notifications in backwards-order when you login!
We had to implement a new/proper market data structure in order to fix things like the logs chest being funky. As an unfortunate result, we've had to expire all market sales. So go throw your sales back up!
Server Restarts should no longer change the daily dock block.
Airships, turns out, were only running when their town's owners were on (because only they can accept docking requests), meaning regular members were screwed. What a cop-out!
I believe the idea is special blocks that have particle effects on them can be purchased. You wouldn't be able to change the particle, just control the block and where you put it.
The impact of time weighs heavier on fallen towns. Along with the previous pass, all light-casting object will decay into a different block or be removed entirely. Most recently, week after week of a town being dead:
Cobble and Stone brick will decay and crack, even disappear over time.
Stone brick stairs will decay to cobble stairs
Grass will grow randomly wherever there are grass blocks