Melon
Active Member
I think that would be a fair solution, if put on a long enough cooldown. Players still retain the ability to generate space if too much pressure is put on them, but have to choose when is the best time to do this. But there is still the problem of KB being used when kiting, as when it’s used you will generally never catch them. Maybe to balance this aspect out apply slowness for a short time as well as a short pearl cd. This will give the player time to refill, but not afford them so much space as to make them unkillable when kiting.I appreciate the well thought-out and well written post Melon.
I'm not advocating for this change just yet but it just sounds like KB should be an ability, which means it should have a cooldown. The ability to spam kb in a 360 and successfully punch everybody you touch back in short order is, to me, the big problem with KB. Having a big kb ability isn't bad by itself, but the fact that it is infinitely usable is the gameplay element that is, frankly, wrong. If you need to create space, you should have to consider when to use that ability just the same as somebody has to consider when to use a bola on somebody.