Melon
Active Member
I agree with you in that lowering the skill requirement in order to play conquest is beneficial to the server, and that the skill gap should be lowest in conquest. But, I believe that these things can be accomplished while still leaving some skill expression, outside of how many crits you can land in a fight. For a newer player there are many things that they can utilize to avoid qding, they can carry cobwebs, carry a punch bow, carry a shield, do better at playing around their team, or the classic of going to pg and practicing tanking damage in a corner to work on their refills.That is your opinion, but it is not one we share. Getting more people able to play Conquest and giving players some options to not be guaranteed quickdrops (which is not a fun experience for newer players or ones who are not highly-skilled pvp players).
There are a variety of places on Loka where the skill gap is narrow or wide for good reasons, and the gap should probably be the narrowest for Conquest considering the point is objective play more than big 1v1 battlefield. There are plenty of other places to 1v1 against players in more controlled conditions.
There is a reason, btw, that we continuously bring up the Webbed Bola. It is literally designed to help you get a kill against a player who would otherwise KB/Pearl to get away. Because you do not find it satisfactory doesn't mean it's useless, it's just a counter that you have access to you that you choose not to employ.
The skill gap in conquest is already lowered as it is a massive team fight. There are fewer things that an individual can do to have an impact, other than deal damage more consistently. While dealing as much damage in possible is important, so are getting kills. Outside of players randomly qding in center, the best way to do this used to be to overextend for a kill. The counter to this would be playing around your teammates, and knowing it wasn’t possible for whoever chasing you to continue to follow. But, if you were able to stick them well enough through their team you could sometimes come up with a kill. If the player is drained, it shouldn’t matter if I am chasing SmiGuy or Pudmuffers, I should have the chance to get a kill. KB completely removes this aspect of conquest, the person I’m chasing or their team can just hit me once and the kill is lost (reason why webbed bolas are not the perfect fix). If I was chasing a person alone on the edge of battle zone then the webbed bola would work really well, but if they are playing around their team as they should in conquest it’s only benefit is stopping their pearl.
I am just trying to say that there are ways for newer players to avoid qding, and that the skill requirement being lowered does not have to be at the expense of the actual skill cap, as well as the fact that the difference between these is already quite low in conquest.