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TNT Cannons and Upcoming Slime Block Planes

ValenceLP

New Member
Yo, ValenceLP spittin' mad suggestions your way. I feel that TNT cannons should be re-introduced.

This is not a suggestion that I'm making because I want to raid, but it is a suggestion that I think could improve the community interaction of the server itself. I would hope that everyone reading this right now would want a server that is thriving and active with ample interactions and as much stimulation as you can handle, because I know that I do.

Yes, there are many people who are content with surviving peacefully, accumulating supplies, and building 24/7 with no conflict whatsoever. Sadly, not everyone can do that. Raiding, I find, is an EXTREMELY important part to a server's culture, and not even specifically for the raider(s). Being raided sucks, but it makes you want revenge, so you play more to gain supplies back and get a chance at getting your original gear. The goal is not make people quit, the goal is to make people play.

The problem that I find is that there are "End-Game" building techniques to totally prevent raiding 100%. Whether it be FKA being levitated 20 blocks in the air, Dellsmite's dome, or Albion's wall, eventually every town will have one of these raid-proof techniques. The only solution to this problem is to make the magnitude of these "End-Game" builds bigger, and more resource-intensive so the raider(s) can have a bigger window to get to the loot.

Obviously, TNT cannons and slime block planes could fix this. TNT cannons would make the need to have obsidian/water walls higher, and those could take a long time based on the town's protection radius. The planes would also make the need to have a HUGE wall higher. But, having these increasingly ugly options would also force town owners to choose between having a pretty town that has a varied chance of raiding or a 100% un-raidable town that is an atrocity. Some town owners will not have a problem with the ugly option, but I will ABSOLUTELY not sacrifice aesthetics for safety, because I welcome raiding.


I don't know the difficulty of coding this, so forgive me if it's inconceivable, but If TNT cannons are included, There could, depending on if it's even possible, be an option to pay extra emeralds a day to have placed blocks that were destroyed by an explosion to regenerate over time.


Please improve my ideas and make suggestions in the comments, it means people are reading it.

TL;DR: ValenceLP is super sexy, as well as concerned about raiding and the activity on the server. Also, ValenceLP has nice hair and looks stunningly like Bradley Cooper.


Edit: Also, let me say that by making raiding easier, you promote conflict. Nobody is going to meet in a field and kill each other for no reward other than leveling in world pvp stats. So even if you dislike raiding, do it for the conflict. (Thanks to Jedi for reminding me of a point I missed.)
 
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0 voters
>Finally posts on cannons thread
>4 paragraphs not about cannons
Also, the lack of advertising doesn't account for the fact that many of our older players who've already started towns aren't coming online either.
 
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But do you doubt that bringing cannons back will increase the population of Loka?

I doubt that it will result in a permanent up-tick in population. It may bring back a very small number of raiders who enjoyed cannoning, but that's a very small number, and I don't think cannons all by themselves is going to result in anything special.
 
Again, I support cannons if pearls are cut. Still, I've said before that I believe some kind of objective based system with incentive would be the key to a sustainable player base. Territories is a huge step in that direction. If it's something that can replace traditional raiding then it would appease both sides. People won't be crippled by their supplies getting wiped clean and raiders can still make headway.
 
Again, I support cannons if pearls are cut. Still, I've said before that I believe some kind of objective based system with incentive would be the key to a sustainable player base. Territories is a huge step in that direction. If it's something that can replace traditional raiding then it would appease both sides. People won't be crippled by their supplies getting wiped clean and raiders can still make headway.

It won't satisfy the pure-raiders. Their greatest desire on Loka is stealing valuables (not just wealth) from people, and Territories don't allow for that. They'll still be fun because you can gain and lose ground, but it doesn't change anything about how raiding is right now. Some of the 'raiders of yore' have already expressed this sentiment ("Do territories get me into people's towns and vaults? No? Don't care, then.")

Not to say that some later feature of territories couldn't allow some lite town breaching if you manage to expand your territory around/up to an enemy town, but that's a bridge that will be crossed at a later date.
 
I doubt that it will result in a permanent up-tick in population. It may bring back a very small number of raiders who enjoyed cannoning, but that's a very small number, and I don't think cannons all by themselves is going to result in anything special.
The flaw in your reasoning is that non-raiders were significantly more in favor of cannons than raiders. Raiders voted about 68% in favor of cannons, while non-raiders voted around 89% in favor of cannons. This proves the argument that only raiders enjoy cannons wrong, because non-raiders want cannons more.
 
Not to say that some later feature of territories couldn't allow some lite town breaching if you manage to expand your territory around/up to an enemy town, but that's a bridge that will be crossed at a later date.

And that touches on what I suggested with merging the factions aspect of territories. Allow temporary perms for destroying key 'inhibitors' or gens around the borders which will allow calculated entry. Then maybe limit the ability to earn the perms to a weekly timer or something. There are many alternatives but it'll be hard to appease everyone.

Either everything is 100% raidable or 100% defendable but they can't be both.
 
I would just be happy to be able to get into a town and just steal what i need to keep fighting. Just run around the town and fight while grabbing items(food,armor, pots) to stay alive.
 
I'd actually like to see PvE objectives where people have to compete in order to gain loot or riches from events or randomly generated mobs. That way there are unique rewards and people will be PvPing by the end of the 'dungeons' to lay claim to whatever prizes are at the end. Maybe people will use alliances more appropriately to split the rewards or actually compete for a stronger foothold in the world.

These are the suggestions I always have in order to either replace cannons or give a more lucrative alternative. I would like to point out though, we've had hardly any objections to cannons being reinstated.
 
who has objected other then crypt?*crickets*

But honestly I would say piston bridges and slime planes would be better then cannons.
 
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If you think the population will go down due to TNT cannons. Why not just make it like a Special? Like have it once a week.
 
Ron makes a good point. We could attempt to make TNT so hard to make that it becomes a lot more rare to have. This doesn't mean limit gunpowder, but alter TNT's recipe or something. I know we've discussed this before but it still seems like a good idea. Then it would cut back on the frequency of TNT cannons.
 
Ron makes a good point. We could attempt to make TNT so hard to make that it becomes a lot more rare to have. This doesn't mean limit gunpowder, but alter TNT's recipe or something. I know we've discussed this before but it still seems like a good idea. Then it would cut back on the frequency of TNT cannons.
If block regeneration kicked in after an hour it would force raiders to be more precise and selective on when they used cannons.
 
If block regeneration kicked in after an hour it would force raiders to be more precise and selective on when they used cannons.

I'd say block regen on TNT should be a matter of minutes. Perhaps 5-10, if we were to use that. Then it would require a lot more precision and skill when raiding, and you wouldn't really be able to clean someone out completely anymore. You'd only be able to take what was really valuable.
 
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