Magpieman said:
Why, you make points with no evidence or reasoning (mop and art). Where do you propose this and why.
Very well, prepare for a dissertation.
A tournament hosted by a player town has the added element and variable of the host, as apposed to a tournament held at spawn which is held completely in common. The host serves to contribute to the overall connotation and tone of the event, both on a general and personal level. This additional variable, and it's irreplaceable nature relative to this particular form of event, facilitate a more interesting and dramatic sequence of events relative to the tournament and a more interesting cast to the tournament itself, as apposed to a tournament held in commons, which would gather that particular aspect or "mood" of the event from the general indicative variables presented by the participants (I.E. previous inclinations).
Additionally, a player town provides a more variable premise for the event itself. The possibility of the event itself being subjective to changing conditions makes it a more valuable thing altogether, as apposed to an event (tournament) held at spawn, which would be unchanging and bland in it's premise.
Also, the concept of an event held in commons, as a server wide spectacle, endorsed by the establishment (I.E. asymp, crypt, magpie) via specified use of plugins, is a very formal and to-do and not at all casual or fun thing. People fight in tournaments because they either love fighting, love winning, or both, and both come across as phony in this setting.
Now onto libraries. Compare and contrast the value of these two things:
First, a person either
1. joining a town with
2. finding
3. or being shown a massive, grand library, tucked away in some ancient place, filled to the brim with knowledge.
Second, a person joining the server, walking out of the pyramid, and having that library sitting right in front of them, plain as day, just begging to be ignored by every newbie who hates to read anything.
Which of these two things allocates more value to the library and the knowledge found therein?
Now onto museums. Yes, a general history of the server and our lore ought to be at spawn. But the real meat of the lore, and the really important things like The Artifact and the pieces of Preksak's Laboratory, and all the little bits and pieces found in Crypt's books and other sources; those ought to remain scattered as they are, so players have to work and be well traveled before they can learn about them.
Oh, now I realize I didn't address the "resolving conflicts" portion, and while I did the tournaments, I didn't talk about an arena itself. Let me elaborate.
No server conflict has ever been truly resolved without both parties electing to simply forget about it and no longer care. Fighting has never caused that to happen, nor have direct negotiations. A place for people to agree to fight one another at spawn will not help them settle real disputes, just fuel them or do nothing with regard to them.
An arena at spawn has been addressed with regard to tournaments and settling disputes; the only remaining function would be casual use. Yes, there is no direct reason why there should
not be a place for people to fight one another casually at spawn, but there is also no good reason why there
should. That void is easily filled by player towns.
Oh, I realize I haven't given proper formal evidence, only reasoning and relatable impressions. Well, if I've neglected to provide a properly formal citation for my conclusions, I'm ever so sorry.
