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or we could just get rid of those damn whatchamacallits.
I dunno those things that you get once you have the level for the skill.
In other words, the arcanum thingy that like gives yo level 30 enchants for like 1 level
I like this idea, it'd encourage people to take part in territory conquest. But if people will be able to make towns on top of such villages - it'd force player settlements positioning and restrict creativity in choosing a place to build your home at. It's bad enough that we won't be able to build in ocean biomes. But, if there'll be a restriction to position your town away from those villages - it'd mean that there'll have to be a very low amount of them around the world, otherwise they'll cluster the space for players to build at. As long as they are rare and people can't build over them or right next to them, it's awesome.
That... Is the greatest idea ever.An idea I voiced to Crypt and Targ awhile back...
For those of you who play Mount and Blade: Warband (I know Mop and Targ do), there's a game mechanic wherein you lay siege to a town, and if you successfully capture it, you gain control of the villages which are tied to that town. If you travel to those villages, their village elders will acknowledge you are their new liege lord, pay you taxes, and give you information on nearby war parties.
Now, the idea I voiced was that there be a large number of special NPC villagers scattered across all three continents, complete with quests, shops, and easter eggs. And if you successfully engulf one of these villages in your territory with territory generators, then their village elder will start referring to your alliance leader as their liege lord, and pay taxes directly to their generator. They might even have blank banners which are then changed to your alliance's banner for as long as you control it. Any NPC ports or markets would function exactly like this, since they're basically also just villages, only with different locations and functions. Which alliance controls the village might even affect dialogue with quest NPCs.
Do you have any idea what time it will start?