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Official Update Thread

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Cryptite

Elder
Staff member
Elder
  • If you have quick-marketing enabled for the Market, you can now shift-click items in your inventory to move them straight to the Sell window without having to first click on the book.
  • Maybe fixed some bugs where earnings from the market were unusable in recipes? Hard to reproduce...
 

MasterAegon

Active Member
Slicer
Was it addressed when Unlimitedbul asked about 'cooking' bread in a tavern? Can you place wheat in the furnace or just craft while inside for bonus bread?

I wish we had a plugin that could actually COOK bread for (1) extra hunger and saturation.
 

Kobeyador

Member
Slicer
lol would be funny to have Enriched bread that gives you extra stats if you brewed bread in the water bottle slots with bone meal or milk as the item being brewed into it.
 

pi314159

Member
Um... I think you should limit the length of tags....

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pi314159

Member
Also, different towns can have the same tag (unlimited is not in my town)

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Is that intentional or no? Seems like it could have the potential to be quite confusing.

Perhaps you should limit tags to not ones currently in use/not ones that are actual town names (other than your own town).
 

Cryptite

Elder
Staff member
Elder
  • Block protection in the end is fixed. You can now once again place and break anything that's not endstone in The End.
  • Explosions that would hit town generators are cancelled
  • Fixed the bug where anybody can flip your generator switch
 

Cryptite

Elder
Staff member
Elder
Territories
  • Protectors will no longer drop Iron Ingots under any circumstances
  • Inhibitor Protectors will now spawn inside the inhibitor on the platform, rather than outside of it (and thus hopefully not spawn inside things)
  • Generator Protectors now spawn close to their Power Sources in order to avoid the same fate.
  • Some help messages were added/updated to clarify what you should be doing.
 

Cryptite

Elder
Staff member
Elder
Territories
  • Golem spawning should be more stable now.
  • Alliance members of a town with an active inhibitor can now use their beacon to warp to their ally's inhibitor.
  • Placing water/lava in Territory Buildings is no longer possible.
  • Beacons and Inhibitor Teleports can only be used every 5m up from 3m
  • Attack Towers should now at least... fire, but may not be well tuned yet...
 

Cryptite

Elder
Staff member
Elder
Territories
  • Inhibitors should now properly display time left to online instead of being stuck at 120m.
  • Inhibitors will now only last for 3 hours after they are created. If that much time elapses, they will automatically despawn. This was always intended, just hadn't yet been implemented.
  • Territory Strength is now being tabulated, the first pass ran tonight, albeit an hour sooner than it was supposed to.
Alliances will soon be shown on the Town List page on the website.
 

Cryptite

Elder
Staff member
Elder
Territories
  • Some bugs with Towers including block protection, number limit, etc have been fixed.
  • TnT fired by Attack Towers no longer destroy dropped items on the ground (an exploding Territory Generator, however, still will)
  • Towers are now properly deleted/desteroyed when their parent TG is destroyed.
  • Inhibitor online times should now work properly and should no longer result in any 'suddenly online' bugs.
 
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