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Official Update Thread

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Cryptite

Elder
Staff member
Elder
  • If you trip a Radar, it will only say You may be hunted if there are actual enemies that heard the radar ping message in the first place.
  • New town perm: PLACE_RADAR.
  • Sugarcane should no longer break itself since you can place it wherever now (still won't grow unless River biome).
 

Cryptite

Elder
Staff member
Elder
  • You must now wait 2 hours after a Radar was destroyed to replace it (on that territory)
  • Breaking the block under crops should no longer let you get that item drop if it's embargoed... you wankers...
  • Hopefully fix the new player joining spam.
  • Flying in the Resource Isle Caves should no longer destroy your Elytra, but rather properly "break" it so that it doesn't function, but still exists.
  • Looking at Arcanums...
  • Added a gift at Spawn. Thanks, to you!
 

Cryptite

Elder
Staff member
Elder
1.12 progress is slow right now as most Plugins are still being updated for it. I might make a spreadsheet or something that can display the progress of our update. Either way, 1.12 is not likely to hit Loka within a week.

As for bugfixes and the like:
  • Ruins are now more exciting...
  • Autofishing is now blocked.
  • FIXED Sheep/Cows/Pigs on boats should no longer despawn on you.
  • The Enderman teleport noise should now successfully play both when you teleport and when you arrive at your destination (two thwomps!)
  • Radars will no longer spawn Golems if their respective TGen is under attack.
  • /ch now displays your current chat channel, should it please you.
  • Cores and SubCores should now play a small sound effect when they are hit (feedback on this is more than welcome)
 

Grubul

Well-Known Member
Slicer
  • Cores and SubCores should now play a small sound effect when they are hit (feedback on this is more than welcome)

The visual effect and the sound is more than welcome. Makes it feel more like we are actually hitting something. I like it.
 

Cryptite

Elder
Staff member
Elder
  • The Daily Dock Block crew should no longer ever haul in a shipment of the same ore as yesterday. They've been told to bring something different every day.
  • Players who have a name change should no longer be frozen out of interacting with the Sales they put up under their previous name.
  • /g i create now shows you all industries and when they unlock, rather than just "None available".
  • Ruins generation after nightly restarts has been turned off for now until we can do it better.
 

Cryptite

Elder
Staff member
Elder
  • Reverted some of this rotting business for now.
  • Fixed players not being warned of flying near towns.
  • Fixed some instances of NPCs not showing up, or not being in the right place. (The mystery of west 86 is solved)
 

Cryptite

Elder
Staff member
Elder
Loka has updated to 1.12!
  • Aside from some various bug fixes, not much to report on the new side of things for 1.12
  • Parrots can be found in the Jungle as expected.
  • The new Illager is not yet in for the Resource Isles but most certainly will be.
  • Please report any bugs you find with /report as always!
 

Cryptite

Elder
Staff member
Elder
Time for a long-overdue update. Go Forth!
  • NEW: Battle Zone Colors are now in and hopefully working :)
    • All friendlies should be Dark Aqua (blue) and all enemies should now be Red whenever you enter a Battle Zone.
    • If you're a nomad, all players in your tablist that are in towns will now show as yellow.
  • NEW: Power Sources will now increasingly smolder as they take more damage.
  • NEW: TGen Modules now play a sound effect/title on destruction for better messaging.
  • CHANGED: You can no longer click on TGens in the /c list, as we don't have Guards working, so that was probably just confusing people anyway.
  • CHANGED: Regions in /c list are now alphabetized.
  • CHANGED: TGen Resources (what you see on the map) are now guaranteed to produce for your town if you own them, and are no longer subject to Biome-Control Embargoes. We still check embargoes for the random rolls we do for the tgen's biome though.
  • FIXED: Deleting radars should now now say Radar, instead of Territory Generator...
  • FIXED: Ignoring a player should now properly ignore their usages of /link in public chats.
  • FIXED: Charged Effect wasn't cancelling upon Death
  • FIXED: Modules in /c list now show their actual cost, as opposed to base cost. So you should no longer go out to your TGen to find out it costs 256 items, rather than 64.
  • FIXED: A big bug causing Industries not to produce all of their items if very specific types of embargoes were happening.
  • FIXED: Another stab at making sure Golems don't spawn in the ground and suffocate.
  • FIXED: Boss Bars should maybe behave more cleanly, perform better, and perhaps not blink so much.
  • FIXED: Since about 1.11, We can now stop sound effects that are currently playing, and terminate "channeling" sfx cleaner. So, we now cancel the Laser Module channeling sound effect, and well we all just think it sounds very much cleaner now.
 

Cryptite

Elder
Staff member
Elder
  • FIXED: Hardened Clay (Terracotta) and Clay Blocks: Should hopefully no longer rot on you when building/breaking in your own towns.
  • FIXED: /g vulnerable wasn't saving for towns not in Alliances.
 

Cryptite

Elder
Staff member
Elder
  • CHANGED: You can no longer place boats within Territory Buildings (inside tgens, etc).
  • CHANGED: Cutting wood in the Nether now only drops Charcoal.
  • FIXED: Custom Items should now work for Gathering Jobs.
  • FIXED: Birch wood not being subject to Embargoes.
  • FIXED: Some inconsistencies in messaging (and maybe fixes) with joining hub/pvp, etc. (Like seeing "Joining...", despite the fact that you can't, actually).
  • FIXED: The Event Portal sending people into the Ocean
  • FIXED: Turning in extra things to complete a Gathering job resulted in losing the extra items entirely.
  • FIXED: Being able to name your town's job npc after another player if it existed already.
  • FIXED: Logging out while displaying town borders getting you stuck forever viewing town borders.
  • FIXED: Loka not showing the full network's aggregate Player List in tablist (was only showing people directly on Loka itself).
  • FIXED: More regen bugs!
  • FIXED: /g motd now shows your town's motd if it exists, otherwise shows the help prompt.
 

Cryptite

Elder
Staff member
Elder
  • Introducing Player Settings!
    • Found in /profile, you can now toggle one of 4 (so far) settings to customize your Loka experience:
      • Disable receiving /duel requests
      • Turn off hearing/talking in Public chat.
      • Turn off the Zone change Title "Ding"
      • Turn off the Loka Pack Zone Ambience
  • FIXED: Chairs are back!
  • FIXED: Not being able to claim some of your Job Escrow.
  • FIXED: Job Progress (location jobs, hunting jobs) failing to save if you relogged.
 

Cryptite

Elder
Staff member
Elder
  • NEW: Power Shard Clusters - Craftable (It is a recipe in /rb) with 8 Power shards and split out by the Ore Exchanger. Power Shard clusters are worth 8 Power Shards a piece.
  • FIXED: Stat Track Tools doubling up on the stats. They should hopefully all fix after they update next.
  • FIXED: The Market not letting you Market good
 

Cryptite

Elder
Staff member
Elder
  • You can now convert Shard Clusters back into regular shards by dropping them in any crafting area.
  • You can now click to inspect the members of any town by clicking on their member number in /g info
  • /town list/apply are now cleaned up in a variety of ways.
 

Cryptite

Elder
Staff member
Elder
August Conquest Changes are now in!
  • Towns/Alliances can now only be attacked a total of 7 times in a "day" (20hr).
  • /c status should now show you better information about what's being attacked, where, and what's being reinforced
    • This is a major upgrade over the old /c status, however we're going do ditch this entirely in favor of merging with /c list as a GUI so that you can much more visibly break down the information and not suffer potential misclicks on reins, etc.
  • Dock Combat Protection has been changed. You may no longer attack people outside of the docks from within the docks. Further, if you are in combat, being in the docks won't help you. You'll have to get out of combat before you're safe again. Good luck, Port Duelists!
  • FIXED: The 33% Loka Damage Buff was only applying to melee hits and now applies to any PvP damage from Players (so, now including Bows and Pots).
 

Cryptite

Elder
Staff member
Elder
  • NEW: /c status has now been removed and merged with /c list. You can now view the state of your fights in a much more manageable and readable GUI rather than colorful spammy text.
  • CHANGED: There is no longer a limit on Foreign Attacks. Removing the limit of 2 off-continent attacks for now as it makes beachheading admittedly extremely difficult if you can't establish a proper protected area. We'll watch how this turns out.
  • FIXED: (hopefully) the bug in which fighting over the same node (especially if it was reinforced in a previous fight) caused big issues with teams, warps, etc.
  • FIXED: Big lag spikes in larger fights when people warp in.
  • FIXED: Alliances not getting a ping when one of their towns is under attack. Only the defending town was getting the ping.
 
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Cryptite

Elder
Staff member
Elder
  • NEW: When a player enters an RP Zone, all players in the zone will see a small message saying as much.
  • NEW: The armor/weapons that indicate Fights in /c list will show their itemstack size as the time left to online.
  • FIXED: Some bad math with the Ore Exchanger that might've been giving you less than you should've gotten.
  • FIXED: Not being able to drop Apples...
  • CHANGED: You can no longer place boats in The End... You know why...
 
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