- NEW: Holding a Feather in your hand now has an additional behavior that shows Hopper stress. In effect, the more a Hopper is working to move or scan for items, the more Dragon Breath particles it will show. This is a good tool to use to find out if your autosorter or other machinery is clogged or working hard due to trying to pull from a container that it cannot get items out of.
- In effect, This was the source of Hilo's Autosorter Lag that was adversely affecting server performance. They're not the only ones with this issue, to be fair, but they had a concentration of a dozen or so "bad hoppers" that were doing most of the harm.
- CHANGED: Town Ruins will now run once again. During the nightly restart is when a dead town is selected to become "more ruined". Now that we have the ability to keep people from joining Loka until it is ready, we can safely run this operation at max-speed and then let people reconnect once operation is complete. This will result in nightly restarts taking anywhere from 3-10m longer depending on the size of the town. This will likely continue to be optimized for less downtime.
- CHANGED: Jobs Updates
- NPCs that have jobs will now display a GUI similar to Boros (the quest-board NPC). Jobs will no longer be presented to you in chat as it's slow and can get drowned out by active chats going on.
- As a result, this paves the way for NPCs to be able to hand out multiple jobs at once.
- Jobs shown in /j l and other lists will now show the Item Stack of the job's requirement rather than just paper. This should make it easier to just see what job is which and remember which one is to gather coal, for example.
- Job Items' now have a stack size to show the gathering requirement, rather than just being 1 item.
- FIXED: A variety of issues that all resulted in occasional little .5 - 1.5s lagspikes on the server.
- FIXED: A load of other various bugs with all kinds of things, as usual. Hopefully made a few more too.