The Performance/crashing is still being heavily investigated, but
Phase 1 (so to speak) of optimizing some of Loka's Conquest systems is done. In layman's terms, Loka's restart time has on average now dropped from 5 minutes to 3 minutes.
From a player's perspective, this means virtually nothing, but what
has been fixed as of this morning's update are some known lagspikes. The following events would cause anywhere from 600ms - 1s full-server lagspikes (no fun during a battle!)
- Placing a Radar
- Destroying a Radar
- Installing a Module
- Removing a Module
- Winning or Losing a fight
- Placing an Inhibitor pad
- Fight starting
- Calling reins
And likely even a few more of these kinds of Conquest events. All of them were causing a half-second or longer lagspike. But
no longer! Most of these things do happen outside of the actual
fight time but Module destruction does not and thus would cause everybody to spike. Hopefully this combined with consistent updates to anticheat (there was another one this morning as well) should result in a smoother Conquest experience.
As always we're keeping an eye on things and I won't say we've nailed down everything that's broken over the past week or so, but we're on it!
Go Forth!