After much deliberation with Mag and Asy, we've decided to implement some major changes to the culture of Loka; namely thievery. In short, we feel as though some of the rules and things that we've allowed on Loka have done little more than hurt Loka in terms of retaining new members. You may have noticed that for a few weeks, Loka enjoyed having a constant influx of new members with several new towns being founded. However, these days we're back where we were when we were waiting for 1.7 to come out, with extremely few numbers of players online and many dead towns.
The short of it is that many towns and players joined the server understanding that they could be raided or PvP'd but very very few knew to what extent, and further, did not realize that the culture of infiltration and placing insiders in towns was the main means by which they would have all their things stolen.
We've decided to put a stop to this because we feel, overall, that Loka has suffered (for some time now) and will continue to if we allow things to proceed the way they are. We have to consider the health of the server above all else, and seeing town after town be founded then be destroyed is disheartening when I think we all wish there could be more activity on the server.
So all of that said, from this point forward:
Aside from new towns being easily dismantled with insiders, we feel another major issue with Loka is that no town wants to bring in new members because of (certainly founded) paranoia. This hurts the server in a lot of ways and also prevents those who wish to own large towns from doing so because every third new member may just turn around and make off with their stuff.
Understandably, for a few of you, this may completely change how you play on Loka, but these changes weren't made or discussed lightly. Hopefully we can add some new things in that will appeal to the thieves among you, but the brutality of Loka and the fear/paranoia that runs so deep within it is causing more harm than good and it's certainly preventing us from having a healthy and active community. We see these changes as being a step in a different direction, but we hope it will be a good one.
Happy Crafting, everyone.
The short of it is that many towns and players joined the server understanding that they could be raided or PvP'd but very very few knew to what extent, and further, did not realize that the culture of infiltration and placing insiders in towns was the main means by which they would have all their things stolen.
We've decided to put a stop to this because we feel, overall, that Loka has suffered (for some time now) and will continue to if we allow things to proceed the way they are. We have to consider the health of the server above all else, and seeing town after town be founded then be destroyed is disheartening when I think we all wish there could be more activity on the server.
So all of that said, from this point forward:
- In addition to only being able to /town at one town, you may not only have perms on one town at a time. This means that usage of /cleartown (which will become /town leave) will remove you from the town generator completely. If you wish to return to that town, you will need to be added again to the town by its owner/subowners.
- We are, from this point on, prohibiting being an insider/infiltrator to a town. You can no longer join a town under the guise of being a new member so that you can steal from the town once you have perms or aid in raiding/letting others in so that they may steal from otherwise inaccessible vaults. Doing so will be punishable by a ban. This means no building nether portals to let thieves in and no opening vaults for them either.
- TNT Cannoning is now forbidden. We feel that it should not be the first and majority priority of a town to be forced to build a giant square water wall so that they may hopefully not be cannoned into. We're not saying that walls are no longer useless, but you should be able to spend more time working on your town instead of spending vast resources being forced to create an ugly wall. We feel this also limits the "interpretation of griefing" that we have to go through to evaluate whether the cannon shot was necessary.
- A minor change to rule enforcement; Xraying won't always be a 100% permaban now depending on the situation. Several of you have made good cases for giving people second chances and in line with our making Loka a little more peaceful, we intend to be a little less brutal on our punishments. For this reason, a small, select number of players have been unbanned. Those players will of course be watched closely and if they are caught again, they will be simply re-banned.
Aside from new towns being easily dismantled with insiders, we feel another major issue with Loka is that no town wants to bring in new members because of (certainly founded) paranoia. This hurts the server in a lot of ways and also prevents those who wish to own large towns from doing so because every third new member may just turn around and make off with their stuff.
Understandably, for a few of you, this may completely change how you play on Loka, but these changes weren't made or discussed lightly. Hopefully we can add some new things in that will appeal to the thieves among you, but the brutality of Loka and the fear/paranoia that runs so deep within it is causing more harm than good and it's certainly preventing us from having a healthy and active community. We see these changes as being a step in a different direction, but we hope it will be a good one.
Happy Crafting, everyone.