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MinecraftJedi127 said:Is only being able to have perms in one town really nessasary?
Did you really need to post my towns coords? *sighs*Thieflord304 said:How is this in any way fair now? They have 100 block protection in every direction. Crypt, at least give us something in return..such as maybe..ender pearls?
MinecraftJedi127 said:Did you really need to post my towns coords? *sighs*Thieflord304 said:How is this in any way fair now? They have 100 block protection in every direction. Crypt, at least give us something in return..such as maybe..ender pearls?
MinecraftJedi127 said:Did you really need to post my towns coords? *sighs*Thieflord304 said:How is this in any way fair now? They have 100 block protection in every direction. Crypt, at least give us something in return..such as maybe..ender pearls?
Cryptite said:I'm not sure I totally recall the Zor post scenario but he may've been a guardian at the time, in which case it would've been taboo for him to be posting coords (if they were of towns or something). It may've also just been off-topic or something as well.
Like mop said, coords for player towns don't really have a big place on the forums unless you yourself are wanting to advertise for a place to meet or you just feel inclined to tell everyone where your town is.
MinecraftJedi127 said:Sam I love your signature.
Thank you, someone with some sense around here.Gudbrandr said:I'd wager that the "no insiders/infiltrators" clause will be revoked before March when the major personalities of the server start leaving. Although I agree with no new member infiltrators (meaning no using multiple accounts (which was already dis-allowed after the kingjarden incident)), town owners can now trust anyone without repercussions. Espionage is now eliminated, along with planting thieves. That being said, warfare is now limited to no-man's land unless a town owner is dumb enough to leave his doors open. This is very bad.
I disagree with you here. Insiders are very powerful, and with them towns are hesitant to recruit new members. For the most part, towns stay the same size, and have the same people as a result of this. As someone who has used quite a bit of both insiders and This is the one really preventing growth.Gudbrandr said:I'd wager that the "no insiders/infiltrators" clause will be revoked before March when the major personalities of the server start leaving. Although I agree with no new member infiltrators (meaning no using multiple accounts (which was already dis-allowed after the kingjarden incident)), town owners can now trust anyone without repercussions. Espionage is now eliminated, along with planting thieves. That being said, warfare is now limited to no-man's land unless a town owner is dumb enough to leave his doors open. This is very bad.