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PvP Updates Thread

Cryptite

Elder
Staff member
Elder
Psychedelic98 said:
VoC is about the strength of towns, not individuals. Reducing the numbers down to individuals sort of ruins the game. Part of a town's strength is the fact that it can call on so many members. One of the considerations of VoC was that it wouldn't be a 100% pvp game, even if it was pvp based.

Conversely, not doing this punishes smaller towns even if they mean to be small (and legitimately so, think Adopted/Crazy). If you're in a small town and you repeatedly do VoC against large towns, you will constantly lose, and eventually just stop playing it altogether because what's the point?
 

Psychedelic98

Member
Slicer
Cryptite said:
Conversely, not doing this punishes smaller towns even if they mean to be small (and legitimately so, think Adopted/Crazy). If you're in a small town and you repeatedly do VoC against large towns, you will constantly lose, and eventually just stop playing it altogether because what's the point?
If a town chooses to be small, they make that choice and receive the pros and the cons. I don't like the idea that several of the larger towns will be limited in VoC because small towns don't want to or aren't online enough to recruit more members. It hurts the potential for huge, awesome games. Larger games are more fun than 2v2v2, even if you're down a little.
 

Jedoi

Well-Known Member
Slicer
I agree with Psy.... Dellsmite has done seven or so of our members and lost to teams or two or three. Some towns have skill, like Arcadia. Some only have strength in numbers, like Dellsmite.
 

Cryptite

Elder
Staff member
Elder
Talents
  • The bug in which firing an arrow, then activating Explosive Arrow, causing the mid-flight arrow to become the Explosive Arrow has been fixed. Regardless of whatever you've fired, only the arrow you first launch after activating Explosive Arrow will be the right one.
  • Resolve and Thrill of the Kill no longer accidentally apply a permanent Speed II after wearing off if you have the Fleet Footed Talent.

Vale of Conquest
  • TnT launched from Tier 3 towers no longer hurts friendly teammates.
 

Cryptite

Elder
Staff member
Elder
Talents
  • All talents now reflect the seconds left before they are off cooldown by reflecting that time, in seconds, as the item amount.
  • Additionally, a new Loka PvP Resource Pack sound effect was added to indicate when an item is available.
 

Cryptite

Elder
Staff member
Elder
Time for another rousing round of Support Tree Talent updates!

Talents
  • Vanish has been removed and replaced with:
  • Rallying Cry: Roar! Granting all nearby friendly units an extra harming potion, 15 % extra damage for 7 seconds, and a movement speed increase.
  • Potion Well has been removed and replaced with:
  • Ender Charge: Launch an Ender Pearl. Wherever it lands becomes a mine that you can then detonate at any time or range by right clicking the talent again. This does exceptional damage and knockback. Armed Ender Charges do not expire, but you cannot place another one without detonating the first. Dying will also trigger the charge to explode.
  • Grip of Life has been removed and replaced with:
  • Life Shield: You and all nearby friendlies are granted Absorption III for 15 seconds.
 

Cryptite

Elder
Staff member
Elder
Vale of Conquest
  • The amount of resources required for a Level 3 tower has been increased from 25 to 30.
  • The amount of resources required for a Level 4 tower has been increased from 45 to 55

Talents
  • Ender Charge's damage has been reduced.
  • Ender Charge now has a 1 second arming time to prevent it from effectively becoming a throwable explosive arrow.
 

Cryptite

Elder
Staff member
Elder
Talents
  • Freyjia's Arrow is now tracked properly like Explosive Arrow. Only the arrow you mean to be the healing arrow will have the effect.
  • Ender Charge is now, effectively, a proximity mine and will now automatically explode whenever a nearby enemy walks over it. This removes the remote detonation behavior and behaves more like Frost Trap. The damage has also been slightly lowered since it has become Fire and Forget.
 

Cryptite

Elder
Staff member
Elder
Vale of Conquest
  • Towers now reset to neutral/back to captured when nobody is around them after a fight at the proper rate, rather than as if being a level one tower. For example, a Level 3 tower that was nearly neutralized will take a while to revert itself back to fully captured.
 

Cryptite

Elder
Staff member
Elder
Throwing this quick change in for now, but this'll be the start of evaluating the overpower of the support tree.

Talents

  • Life Shield now lasts 8 seconds, down from 15.
 

Cryptite

Elder
Staff member
Elder
  • Overloaded Shield - now lasts 8 seconds down from 10 and now reduces damage taken by 70% instead of 80% (20% on the original tooltip was what the amount of damage taken dropped to).
 
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Cryptite

Elder
Staff member
Elder
  • Resolve now removes all Slow Effects when activated.
  • Life Shield now lasts 8 seconds down from 10
  • Fixed Reflexes not blocking arrows when Resolve was also activated.
  • Resolve now properly cancels all knockback effects, including Explosive Arrow
 
Last edited:

Cryptite

Elder
Staff member
Elder
  • Last Stand has new sound effects
  • Last Stand no longer has a repeating particle effect. This brings it more inline with being a Last Stand instead of the current visuals/audio which made it seem more like a Shield.
  • Iron Form has a new sound effect
 

Cryptite

Elder
Staff member
Elder
  • Overloaded Shield now does less damage overall and should now succeed in hitting multiple targets.
  • Life Shield now applies Absorption II (4 hearts) down from Absorption III (6 hearts)
 
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