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Suggestion QOL Enhancements for Grinding

Asynchronized

Well-Known Member
Slicer
Over the past few months, the player base has exploded in numbers and the amount of potions, food and pearls being consumed has increased rapidly. The systems in place for grinding these items haven't really scaled well and it's starting to show. Everyone is broke. Nobody has anything. And we're all bored of grinding all the time. A change to grinding is required to support the ever growing playerbase. The small things that shouldn't be hard to access like food and xp are barely accessible. The XP Market, (as much as its my fault its that bad) is starting to look like its fuelled by the ever growing end ganks.Nether isn't plentiful enough for all of us at this point, especially with new towns popping up each day. With pvp moving from continent to continent and ganks being the primary form of pvp instead of conquest at the current moment, the constant grind and then to log in and see that a large amount of pots are missing cause ganker x y and z were out at end docks all day isn't fun. There a few changes I propose that would improve the Loka Grinding Experience, and lessen the burden of owning a town with active players. Grinding GP is a lot harder due to a large amount of people being on the continent at once which doesn’t exactly help either. So if your continent gets stacked or is active, its pretty much a pain to use the gp cave.

Heres a few QOL changes that would really help the enjoyability of owning a town on Loka

  • Instanced Shrines, this would make grinding Nether easier with a higher amount of players grinding at once, so players aren't discouraged because player x has just gone and cleared them all out and left.
  • Instanced Glowstone and Nether Wart would be a great addition to grinding because just as I said in a forums post before, once its gone. Its gone.
  • Add Double Drops to the purchasable Conquest Point Buffs, this would let players grind in End and Nether where there are better grinding methods that yield an obviously larger amount of items. (Dreadfort Grinding for Blaze Rods is infinitely better than shrines) (Grinding Ender Pearls is completely different with DD). I know that a nerf was made to DD with the chance being lowered to 25%, but the advantage is still there and its quite apparent.
  • More End Cities to grind more shulkers, although this isn't a huge issue, but shulkers are also a incredibly large aspect of conquest and general pvp due to the damage buff and as I've said for many other resources in this thread. Once they're grinded, they're gone for a while. There is no scalability with this grinding.
  • A way to grind XP Bottles, this would be a key part to fixing the XP market on Loka, the fact is that XP shouldn't be that lucrative and how I've gotten away with selling it for that much is quite ridiculous.
  • Make gunpowder more obtainable through the buffing of spawn rates per player or the amount of gunpowder obtainable per creeper. My reasoning for this is that in active times using a GP cave is completely pointless as you don't get that many spawns.
Overall, Loka needs to scale up grinding to support it's growing playerbase and not have vital grinding be completely static and dependant on restarts or the area regenerating for there to be new items to gather.
 
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12 voters
We used to have to kill mobs to enchant our stuff...

A single large XP bottle gives the same XP as 35 zombies/skeletons/creepers/spiders. A town with zero territories produces enough XP bottles for 24 level 30 enchants every day. Combined with arcanums and grindstones there is just not a reasonable argument that can be made for more accessible XP.
 
my personal 2 cents for the set part is If your town is old Then sets are worthless (but no one sells them lmao besides for imperial which is overpriced)
For example vinovia pretty old 6 pages of each piece with a few extra pages of bottles
but something like Sunspear a few months old and has 1/2 sets simply because xp bottles are very hard to grind for new towns so they should be grindable
Then you fail to understand how Loka works. New towns get huge quantities of xp from leveling, they have no need for xp bottles until they become an established town, by which point they should be swimming in sets.
 
I love all the admins coming in who dont pvp nearly as much try to refute this, the fact of the matter is end ganks happen all day everyday and within the recent 6 months the server has gone from 30 players without a conq fight to around 90. Pot mats besides gold are hard to get it takes an hour with dd, looting, and like 20 people on to get a row of gp that is insane.
 
Then you fail to understand how Loka works. New towns get huge quantities of xp from leveling, they have no need for xp bottles until they become an established town, by which point they should be swimming in sets.
theres something called end ganks not everyone just sits on the server grinding waiting for conquest, and sure you can make the point to not end gank but then youd lose 60 percent of your active players
 
We used to have to kill mobs to enchant our stuff...

A single large XP bottle gives the same XP as 35 zombies/skeletons/creepers/spiders. A town with zero territories produces enough XP bottles for 24 level 30 enchants every day. Combined with arcanums and grindstones there is just not a reasonable argument that can be made for more accessible XP.
What if we get a thing where we can bottle the xp we get so we can save it up
 
Then you fail to understand how Loka works. New towns get huge quantities of xp from leveling, they have no need for xp bottles until they become an established town, by which point they should be swimming in sets.
Talking about towns who are hovering at the level 24 level who have gotten enough Pots,town levels, but have no sets due to it being you have to afk

We used to have to kill mobs to enchant our stuff...

A single large XP bottle gives the same XP as 35 zombies/skeletons/creepers/spiders. A town with zero territories produces enough XP bottles for 24 level 30 enchants every day. Combined with arcanums and grindstones there is just not a reasonable argument that can be made for more accessible XP.
assuming half of the enchants are p4 unb3 then you get at most 3 sets assuming there are no repeats in the armor (Keep in mind leggings & Boots are more likely then chestplate & Helmet)




Personally i think there should be a bottle get [Type of xp] [How much of which xp] Which bases itself on the level so if you are level 30 you can do /bottle get large and then how many bottles you want
 
We used to have to kill mobs to enchant our stuff...
What if we get a thing where we can bottle the xp we get so we can save it up
Bottle-able xp would solve the problem in a decent way, I could send my town members to grind gunpowder in the GP cave while they are also "grinding XP bottles".

This thread has sorta been derailed by the fact everyone went off on a tangent about xp and sets. If the server wants to grow and allow more players to even participate in conquest without town owners tearing their hair out about having to go grind x y and z every day for a couple hours, then grinding with more plentiful rewards has to be added. Thats all I wanted to say.
 
i would just like to say end cities and shulkers are defo not an issue
every 30 minutes you can get about 2 rows of shulkers, thats nearly a page an hour.

pearls also are fine, overall end is pretty ok if you ask me !

otherwise the only thing that's annoying to grind is wart honestly, but even so there is solutions to this it's just not fun.
 
i would just like to say end cities and shulkers are defo not an issue
every 30 minutes you can get about 2 rows of shulkers, thats nearly a page an hour.

pearls also are fine, overall end is pretty ok if you ask me !

otherwise the only thing that's annoying to grind is wart honestly, but even so there is solutions to this it's just not fun.
end cities yes pearls no it takes a round 45 minutes to get a shulker of pearls which with on eperson end ganking or active conquest fights you use in 2 days
 
the promblem is most things if you wanna grind in a semi long quantity take around an hour plus to grind and this threshold should be lowerd to around an 1 and a half at most, like i dont see why with dd, looting 3 and like 30 people on it takes an hour for me to get 1 row of gp
 
end cities yes pearls no it takes a round 45 minutes to get a shulker of pearls which with on eperson end ganking or active conquest fights you use in 2 days
How quickly do you reach a shulker though with multiple people out grinding pearls? And is that pearl usage at your max or is there any attempt to conserve resources when fighting?

edit: also I can’t confirm that timeframe you gave for grinding gp, I was getting 3-4 stacks solo just while doing RI runs. That wasn’t about a month or two ago, but nothing has changed since then.
 
end cities yes pearls no it takes a round 45 minutes to get a shulker of pearls which with on eperson end ganking or active conquest fights you use in 2 days
This isn't true at all, it takes sub 30 minutes, and if your problem is you have a big active town then do what I, and anyone half sane does, you bring your whole tab of online players (if its so active as you claim atleast 5-8) and you get them all to spend 30 minutes and get one shulker each, you can do this every second day and I gather that you'll be fine.
the promblem is most things if you wanna grind in a semi long quantity take around an hour plus to grind and this threshold should be lowerd to around an 1 and a half at most, like i dont see why with dd, looting 3 and like 30 people on it takes an hour for me to get 1 row of gp
you don't need to do it all at once, that's your choice. Spread it out amongst people and your own schedule.
 
okay so like, now that we have those out of the way and those "aren't a problem". what IS a problem for everyone here? cause brewing mats seem to be the biggest issue for everyone
 
okay so like, now that we have those out of the way and those "aren't a problem". what IS a problem for everyone here? cause brewing mats seem to be the biggest issue for everyone
otherwise the only thing that's annoying to grind is wart honestly, but even so there is solutions to this it's just not fun. - grabbed that from my post above

everything else is reasonably easy to grind.
 
otherwise the only thing that's annoying to grind is wart honestly, but even so there is solutions to this it's just not fun. - grabbed that from my post above

everything else is reasonably easy to grind.
yeah i can agree, nether wart is a pain to grind.
my three main issues with grinding is nether wart, glowstone, and gunpowder.
 
yeah i can agree, nether wart is a pain to grind.
my three main issues with grinding is nether wart, glowstone, and gunpowder.
I've never had an issue with GP in all my time owning a town, whether it was a 100 active town or what, I can't see how you do. Glowstone MAY be an issue since all the patches are being wiped a lot, but no one touches the roof glowstone now a days, so it's always available. and yeah warts just annoying but there is solutions
 
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