Haaaaang on a second, it says I have one win when I've beaten about 5 people, including Thief twice.Cryptite said:Also, a basic version of the rankings online is now available here!
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Haaaaang on a second, it says I have one win when I've beaten about 5 people, including Thief twice.Cryptite said:Also, a basic version of the rankings online is now available here!
mopb3 said:Haaaaang on a second, it says I have one win when I've beaten about 5 people, including Thief twice.
Cryptite said:My thoughts on any sort of pvp-obtained armor would just be like... leather armor with enchants to make them fairly equivalent to the amount of armor you'd get wearing an iron set; the difference being, perhaps, that you could change the leather armor dye color to indicate progress, like reaching the 1600, 1800, 2k brackets or something. These armor sets would only be usable/viewable in arenas. That way you could have a reward, but it'd be aesthetic, rather than unbalancing.
Just a thought anyway.
Zor95 said:You could bring it pretty close to iron with Protection enchants, but that would reduce the effectiveness of potions.
Cryptite said:Build server?
Thieflord304 said:Suggestion for how queue's work. Since some people like to try and farm their rank, I say Crypt adds in a way that when you fight one person, it's harder to fight that person again for a certain point of time. This would help against people who like to farm rank, and also give a bit more of a variety in fights, instead of fighting the same person, over and over again.
Opyc said:Crypt
I think rating system rates should start at 1000 instead of 1500.
Reason:
*It makes more sense on telling whose better and worse
*1000 sounds better
*its a round number
*and you can tell how well you are doing easier
Opyc
Zor95 said:[*] After further testing we've determined that a /suicide in the arena will send you back to your home bed. Using /suicide at your home bed will send you to spawn.
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