I've been mulling the idea of bringing in a town perks system as a means to both bring town memberships together, give them something to work towards, as well as give members a sense of loyalty and a reason to stay with a town, rather than jump ship whenever some town does something neat.
The idea would be that either over time or through acts of some sort, a town could earn perks that would benefit them in some way. The citizens of that town would need to stay with that town in order to access those perks. Somebody who joined the town newly would have to earn reputation with that town in some way in order to access those perks as well.
Some ideas just to get the ball rolling include: increased beacon range, faster movement speed within town limits (could fit with beacons), the ability to, perhaps, send items in mail somehow, some representation of something at spawn, etc. This also doesn't necessarily have to only apply to towns, it could apply to nomads in some way if the perk was cool enough and not too OP.
So, ideas on perks? Let's hear it!
The idea would be that either over time or through acts of some sort, a town could earn perks that would benefit them in some way. The citizens of that town would need to stay with that town in order to access those perks. Somebody who joined the town newly would have to earn reputation with that town in some way in order to access those perks as well.
Some ideas just to get the ball rolling include: increased beacon range, faster movement speed within town limits (could fit with beacons), the ability to, perhaps, send items in mail somehow, some representation of something at spawn, etc. This also doesn't necessarily have to only apply to towns, it could apply to nomads in some way if the perk was cool enough and not too OP.
So, ideas on perks? Let's hear it!