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Town Perks Brainstorming

Cryptite

Elder
Staff member
Elder
Presumably when the 'big plugin update overhaul thing' comes out, then we'll be able to make our own custom blocks.
 

Skitch the Wolf

New Member
Slicer
Cryptite said:
Presumably when the 'big plugin update overhaul thing' comes out, then we'll be able to make our own custom blocks.

Presumably when the 'big plugin update overhaul thing' comes out, then we'll be able to make our own custom blocks

then we'll be able to make our own custom blocks

make our own custom blocks

2837453-good_good.jpg
 
K

KenuDragonfire

Guest
Now that we are having these ideas... can we now say that we are not vanilla?
 

Zor95

Well-Known Member
Slicer
KenuDragonfire said:
Now that we are having these ideas... can we now say that we are not vanilla?

We haven't been "vanilla" for quite some time now, but we're still vanilla based.
 

Magpieman

Old One
Staff member
Old One
Exactly, we like to stick to the roots of minecraft and not change the fundamentals of the game drastically. Vanilla minecraft sucks for SMP, and servers that go over the top with plugins are also really bad. I like to think we have found a happy medium. You can still pretty much play vanilla minecraft on the server if you wish, the only additions we have are towns and protection plugins. Nothing that changes minecraft much.
 

Zor95

Well-Known Member
Slicer
Magpieman said:
Exactly, we like to stick to the roots of minecraft and not change the fundamentals of the game drastically. Vanilla minecraft sucks for SMP, and servers that go over the top with plugins are also really bad. I like to think we have found a happy medium. You can still pretty much play vanilla minecraft on the server if you wish, the only additions we have are towns and protection plugins. Nothing that changes minecraft much.

So basically... we're French Vanilla.
 

computern

Member
Slicer
Sounds like some good ideas, keep in mind not to go op. If we wanted to add say a green glowstone it would be easier instead of installing a mod to install a custom texture pack. Say change a rare block like sponge into it. Alch could do this.

Also crypt can manipulate the characteristics of the block. Give it a light level etc.
 

Newdood

Member
Slicer
Alright, how about this.

We have a perk for town travel, say, maybe a ship, or a zepplin, which can be set up with a town that agrees to it, and has the same perk. They'd have to build the same ship in water / air, and would require a certain amount of Influence points per travel.

Also, how would you acquire Influence? Maybe by killing enemy town members / spending time as a home member? Maybe we could create a gen type thing called an "Influence Pool" that could check how much influence you had.

Another thing is a relations system between towns. Label enemy towns in red and allies in green.

Well, that's all I have to contribute.
 

mopb3

Well-Known Member
Slicer
Newdood said:
Alright, how about this.

We have a perk for town travel, say, maybe a ship, or a zepplin, which can be set up with a town that agrees to it, and has the same perk. They'd have to build the same ship in water / air, and would require a certain amount of Influence points per travel.

Also, how would you acquire Influence? Maybe by killing enemy town members / spending time as a home member? Maybe we could create a gen type thing called an "Influence Pool" that could check how much influence you had.

Another thing is a relations system between towns. Label enemy towns in red and allies in green.

Well, that's all I have to contribute.
Something like this would be nice, but perhaps with some large changes.

But then i'm biased as soon as anyone say the word zeppelin.
 

thelineguy

Member
Slicer
Newdood said:
We have a perk for town travel, say, maybe a ship, or a zepplin, which can be set up with a town that agrees to it, and has the same perk. They'd have to build the same ship in water / air, and would require a certain amount of Influence points per travel.

Another thing is a relations system between towns. Label enemy towns in red and allies in green.

Combine these two ideas.

Allied towns can travel to each other.
 

Zor95

Well-Known Member
Slicer
thelineguy said:
Newdood said:
We have a perk for town travel, say, maybe a ship, or a zepplin, which can be set up with a town that agrees to it, and has the same perk. They'd have to build the same ship in water / air, and would require a certain amount of Influence points per travel.

Another thing is a relations system between towns. Label enemy towns in red and allies in green.

Combine these two ideas.

Allied towns can travel to each other.

Not instant. Travel needs to have danger from either the land, mobs, or players.
 

thelineguy

Member
Slicer
Zor95 said:
thelineguy said:
Newdood said:
We have a perk for town travel, say, maybe a ship, or a zepplin, which can be set up with a town that agrees to it, and has the same perk. They'd have to build the same ship in water / air, and would require a certain amount of Influence points per travel.

Another thing is a relations system between towns. Label enemy towns in red and allies in green.

Combine these two ideas.

Allied towns can travel to each other.

Not instant. Travel needs to have danger from either the land, mobs, or players.

But the point is, that by using influence points (ip) this danger can be bypassed.
 

Artagan

Active Member
Slicer
Zor95 said:
thelineguy said:
But the point is, that by using influence points (ip) this danger can be bypassed.

Which is bad.

Are we going to reject any use of influence points that makes something like travel less dangerous just because? The point is to reward players who earned the points by giving them perks.
 

Zor95

Well-Known Member
Slicer
Artagan said:
Zor95 said:
thelineguy said:
But the point is, that by using influence points (ip) this danger can be bypassed.

Which is bad.

Are we going to reject any use of influence points that makes something like travel less dangerous just because? The point is to reward players who earned the points by giving them perks.

The goal is not to gain advantages over other players. These points should be used for aesthetics and things like beacon extensions which are for convenience, but take nothing away from anyone.
 

Artagan

Active Member
Slicer
Having any kind of perk, aesthetic or otherwise, can be seen as giving advantage to a town. If you don't want any sort of reward then say so, but there's no reason why we ought to reward towns with things like gen radius and beacon effects and not transportation.
 

Zor95

Well-Known Member
Slicer
Artagan said:
Having any kind of perk, aesthetic or otherwise, can be seen as giving advantage to a town. If you don't want any sort of reward then say so, but there's no reason why we ought to reward towns with things like gen radius and beacon effects and not transportation.

It's not an advantage if you gain no benefit over another player. As far as aesthetic things go... well... so your town looks a little nicer. So what? More than that, every other town has the same opportunity to get those nice things. Everyone is happy.

Transportation is different. While everyone has an opportunity to access this new method, it would decrease the number of people traveling on land. There would be fewer chances to intercept and kill a single person/party and there would be no natural hazard from fall damage, mobs, etc.
 

Psychedelic98

Member
Slicer
Zor95 said:
Artagan said:
Having any kind of perk, aesthetic or otherwise, can be seen as giving advantage to a town. If you don't want any sort of reward then say so, but there's no reason why we ought to reward towns with things like gen radius and beacon effects and not transportation.

It's not an advantage if you gain no benefit over another player. As far as aesthetic things go... well... so your town looks a little nicer. So what? More than that, every other town has the same opportunity to get those nice things. Everyone is happy.

Transportation is different. While everyone has an opportunity to access this new method, it would decrease the number of people traveling on land. There would be fewer chances to intercept and kill a single person/party and there would be no natural hazard from fall damage, mobs, etc.
This is my opinion on town portals.
 
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