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Cryptite said:Presumably when the 'big plugin update overhaul thing' comes out, then we'll be able to make our own custom blocks.
KenuDragonfire said:Now that we are having these ideas... can we now say that we are not vanilla?
Magpieman said:Exactly, we like to stick to the roots of minecraft and not change the fundamentals of the game drastically. Vanilla minecraft sucks for SMP, and servers that go over the top with plugins are also really bad. I like to think we have found a happy medium. You can still pretty much play vanilla minecraft on the server if you wish, the only additions we have are towns and protection plugins. Nothing that changes minecraft much.
Something like this would be nice, but perhaps with some large changes.Newdood said:Alright, how about this.
We have a perk for town travel, say, maybe a ship, or a zepplin, which can be set up with a town that agrees to it, and has the same perk. They'd have to build the same ship in water / air, and would require a certain amount of Influence points per travel.
Also, how would you acquire Influence? Maybe by killing enemy town members / spending time as a home member? Maybe we could create a gen type thing called an "Influence Pool" that could check how much influence you had.
Another thing is a relations system between towns. Label enemy towns in red and allies in green.
Well, that's all I have to contribute.
Newdood said:We have a perk for town travel, say, maybe a ship, or a zepplin, which can be set up with a town that agrees to it, and has the same perk. They'd have to build the same ship in water / air, and would require a certain amount of Influence points per travel.
Another thing is a relations system between towns. Label enemy towns in red and allies in green.
thelineguy said:Newdood said:We have a perk for town travel, say, maybe a ship, or a zepplin, which can be set up with a town that agrees to it, and has the same perk. They'd have to build the same ship in water / air, and would require a certain amount of Influence points per travel.
Another thing is a relations system between towns. Label enemy towns in red and allies in green.
Combine these two ideas.
Allied towns can travel to each other.
Zor95 said:thelineguy said:Newdood said:We have a perk for town travel, say, maybe a ship, or a zepplin, which can be set up with a town that agrees to it, and has the same perk. They'd have to build the same ship in water / air, and would require a certain amount of Influence points per travel.
Another thing is a relations system between towns. Label enemy towns in red and allies in green.
Combine these two ideas.
Allied towns can travel to each other.
Not instant. Travel needs to have danger from either the land, mobs, or players.
thelineguy said:But the point is, that by using influence points (ip) this danger can be bypassed.
Zor95 said:thelineguy said:But the point is, that by using influence points (ip) this danger can be bypassed.
Which is bad.
Artagan said:Zor95 said:thelineguy said:But the point is, that by using influence points (ip) this danger can be bypassed.
Which is bad.
Are we going to reject any use of influence points that makes something like travel less dangerous just because? The point is to reward players who earned the points by giving them perks.
Artagan said:Having any kind of perk, aesthetic or otherwise, can be seen as giving advantage to a town. If you don't want any sort of reward then say so, but there's no reason why we ought to reward towns with things like gen radius and beacon effects and not transportation.
This is my opinion on town portals.Zor95 said:Artagan said:Having any kind of perk, aesthetic or otherwise, can be seen as giving advantage to a town. If you don't want any sort of reward then say so, but there's no reason why we ought to reward towns with things like gen radius and beacon effects and not transportation.
It's not an advantage if you gain no benefit over another player. As far as aesthetic things go... well... so your town looks a little nicer. So what? More than that, every other town has the same opportunity to get those nice things. Everyone is happy.
Transportation is different. While everyone has an opportunity to access this new method, it would decrease the number of people traveling on land. There would be fewer chances to intercept and kill a single person/party and there would be no natural hazard from fall damage, mobs, etc.