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Town Perks Brainstorming

Cryptite

Elder
Staff member
Elder
I've been mulling the idea of bringing in a town perks system as a means to both bring town memberships together, give them something to work towards, as well as give members a sense of loyalty and a reason to stay with a town, rather than jump ship whenever some town does something neat.

The idea would be that either over time or through acts of some sort, a town could earn perks that would benefit them in some way. The citizens of that town would need to stay with that town in order to access those perks. Somebody who joined the town newly would have to earn reputation with that town in some way in order to access those perks as well.

Some ideas just to get the ball rolling include: increased beacon range, faster movement speed within town limits (could fit with beacons), the ability to, perhaps, send items in mail somehow, some representation of something at spawn, etc. This also doesn't necessarily have to only apply to towns, it could apply to nomads in some way if the perk was cool enough and not too OP.

So, ideas on perks? Let's hear it!
 
Presumably when the 'big plugin update overhaul thing' comes out, then we'll be able to make our own custom blocks.
 
Cryptite said:
Presumably when the 'big plugin update overhaul thing' comes out, then we'll be able to make our own custom blocks.

Presumably when the 'big plugin update overhaul thing' comes out, then we'll be able to make our own custom blocks

then we'll be able to make our own custom blocks

make our own custom blocks

2837453-good_good.jpg
 
Now that we are having these ideas... can we now say that we are not vanilla?
 
KenuDragonfire said:
Now that we are having these ideas... can we now say that we are not vanilla?

We haven't been "vanilla" for quite some time now, but we're still vanilla based.
 
Exactly, we like to stick to the roots of minecraft and not change the fundamentals of the game drastically. Vanilla minecraft sucks for SMP, and servers that go over the top with plugins are also really bad. I like to think we have found a happy medium. You can still pretty much play vanilla minecraft on the server if you wish, the only additions we have are towns and protection plugins. Nothing that changes minecraft much.
 
Magpieman said:
Exactly, we like to stick to the roots of minecraft and not change the fundamentals of the game drastically. Vanilla minecraft sucks for SMP, and servers that go over the top with plugins are also really bad. I like to think we have found a happy medium. You can still pretty much play vanilla minecraft on the server if you wish, the only additions we have are towns and protection plugins. Nothing that changes minecraft much.

So basically... we're French Vanilla.
 
Sounds like some good ideas, keep in mind not to go op. If we wanted to add say a green glowstone it would be easier instead of installing a mod to install a custom texture pack. Say change a rare block like sponge into it. Alch could do this.

Also crypt can manipulate the characteristics of the block. Give it a light level etc.
 
Alright, how about this.

We have a perk for town travel, say, maybe a ship, or a zepplin, which can be set up with a town that agrees to it, and has the same perk. They'd have to build the same ship in water / air, and would require a certain amount of Influence points per travel.

Also, how would you acquire Influence? Maybe by killing enemy town members / spending time as a home member? Maybe we could create a gen type thing called an "Influence Pool" that could check how much influence you had.

Another thing is a relations system between towns. Label enemy towns in red and allies in green.

Well, that's all I have to contribute.
 
Newdood said:
Alright, how about this.

We have a perk for town travel, say, maybe a ship, or a zepplin, which can be set up with a town that agrees to it, and has the same perk. They'd have to build the same ship in water / air, and would require a certain amount of Influence points per travel.

Also, how would you acquire Influence? Maybe by killing enemy town members / spending time as a home member? Maybe we could create a gen type thing called an "Influence Pool" that could check how much influence you had.

Another thing is a relations system between towns. Label enemy towns in red and allies in green.

Well, that's all I have to contribute.
Something like this would be nice, but perhaps with some large changes.

But then i'm biased as soon as anyone say the word zeppelin.
 
Newdood said:
We have a perk for town travel, say, maybe a ship, or a zepplin, which can be set up with a town that agrees to it, and has the same perk. They'd have to build the same ship in water / air, and would require a certain amount of Influence points per travel.

Another thing is a relations system between towns. Label enemy towns in red and allies in green.

Combine these two ideas.

Allied towns can travel to each other.
 
thelineguy said:
Newdood said:
We have a perk for town travel, say, maybe a ship, or a zepplin, which can be set up with a town that agrees to it, and has the same perk. They'd have to build the same ship in water / air, and would require a certain amount of Influence points per travel.

Another thing is a relations system between towns. Label enemy towns in red and allies in green.

Combine these two ideas.

Allied towns can travel to each other.

Not instant. Travel needs to have danger from either the land, mobs, or players.
 
Zor95 said:
thelineguy said:
Newdood said:
We have a perk for town travel, say, maybe a ship, or a zepplin, which can be set up with a town that agrees to it, and has the same perk. They'd have to build the same ship in water / air, and would require a certain amount of Influence points per travel.

Another thing is a relations system between towns. Label enemy towns in red and allies in green.

Combine these two ideas.

Allied towns can travel to each other.

Not instant. Travel needs to have danger from either the land, mobs, or players.

But the point is, that by using influence points (ip) this danger can be bypassed.
 
Zor95 said:
thelineguy said:
But the point is, that by using influence points (ip) this danger can be bypassed.

Which is bad.

Are we going to reject any use of influence points that makes something like travel less dangerous just because? The point is to reward players who earned the points by giving them perks.
 
Artagan said:
Zor95 said:
thelineguy said:
But the point is, that by using influence points (ip) this danger can be bypassed.

Which is bad.

Are we going to reject any use of influence points that makes something like travel less dangerous just because? The point is to reward players who earned the points by giving them perks.

The goal is not to gain advantages over other players. These points should be used for aesthetics and things like beacon extensions which are for convenience, but take nothing away from anyone.
 
Having any kind of perk, aesthetic or otherwise, can be seen as giving advantage to a town. If you don't want any sort of reward then say so, but there's no reason why we ought to reward towns with things like gen radius and beacon effects and not transportation.
 
Artagan said:
Having any kind of perk, aesthetic or otherwise, can be seen as giving advantage to a town. If you don't want any sort of reward then say so, but there's no reason why we ought to reward towns with things like gen radius and beacon effects and not transportation.

It's not an advantage if you gain no benefit over another player. As far as aesthetic things go... well... so your town looks a little nicer. So what? More than that, every other town has the same opportunity to get those nice things. Everyone is happy.

Transportation is different. While everyone has an opportunity to access this new method, it would decrease the number of people traveling on land. There would be fewer chances to intercept and kill a single person/party and there would be no natural hazard from fall damage, mobs, etc.
 
Zor95 said:
Artagan said:
Having any kind of perk, aesthetic or otherwise, can be seen as giving advantage to a town. If you don't want any sort of reward then say so, but there's no reason why we ought to reward towns with things like gen radius and beacon effects and not transportation.

It's not an advantage if you gain no benefit over another player. As far as aesthetic things go... well... so your town looks a little nicer. So what? More than that, every other town has the same opportunity to get those nice things. Everyone is happy.

Transportation is different. While everyone has an opportunity to access this new method, it would decrease the number of people traveling on land. There would be fewer chances to intercept and kill a single person/party and there would be no natural hazard from fall damage, mobs, etc.
This is my opinion on town portals.
 
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