- Public Jobs are now available! There are three types of Jobs available thus far:
- Gathering Jobs - Collect items!
- Hunting Jobs - Kill Monsters!
- Location Jobs - Go to a specific location.
- The Jobs command is /job or /j for short. Listing and Editing jobs both have short-form versions as well (/job list -> /j l, /job edit -> /j e)
- All public Jobs require payouts (items that are the reward for doing the quest). Before your job will appear on the Jobs board, you will need to both define the Payout as well as add instances of the job. In other words, if you want your job to be doable multiple times and your job pays 2 diamonds, you will need to add multiple sets of 2 diamonds for each person who does the job.
- Gathering Job Items no longer have special lore. This was just gonna get funky when people started deleting their jobs and now you have weird lored items in your inventory you can't stack with normal items. We've removed any semblance so that you have more control of how to complete a job.
- When you turn in a job to the NPC, an inventory will be opened for you. All you have to do is put the items the job requires in the inventory and, so long as they are the right items, the NPC will accept them and complete the job. This lets you be sure that if a Job requires a Diamond Sword, you control what Diamond Sword the NPC is taking, rather than it just happily removing one from your inventory.
- Town Jobs Editing is currently locked. You can still do Town Jobs, but for right now you can't make any new ones or edit the ones you do have. We'll add that shortly, but needed to pivot on getting the Public jobs in a good place first.
- Coming Soon:
- Confirmation-Required Jobs - You must right-click the Job Creator after doing the job whereby they will then personally confirm the job being done. This has been a request for some Town Jobs but is also mainly to support:
- Bounty Jobs - Kill a player! Because this could easily be abusable, turning in a Bounty Job after killing a player requires that the person who created the job/bounty must accept that the kill was valid (all in the eyes of the creator).
- Auto-Advance Jobs - An addition to Jobs with pre-requisites. These jobs, once the pre-requisite has been done will automatically pay-out and then advance to the next job in the chain. This is useful for types of Jobs which involve going to a location, then doing something at that location, for example.
- Better messaging - This will be added very shortly, no doubt, but being aware of when your Jobs are "empty"; you have escrow available, etc.
- Removing Job from Player - If you have a really cool job that was accepted by somebody that maybe quit the server, or hasn't been around, or maybe you just don't like that person, the job is sort of stuck unless you want to fully delete the job. You'll be able to rip that job off of that player so that it goes back on the board and can be picked up by somebody more likely to do the job.
- Job Categories - For now all Jobs are "General Jobs". Soon, either automatically, or by your choice, jobs can have different categories and thus be on different Job Boards at spawn with unique NPCs for each. Think Lore jobs near the Library, Gathering Jobs near the Market, Bounty Jobs down where the Player Heads Chest is, etc.
- Better Sorting - We'll need to come up with some sort of system, perhaps even Upvoting, so that quality/popular Jobs rise to the top of the Jobs list. There's certainly concern for lots of trash jobs being made, so we'll be keeping an eye on how this all plays out.